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-rw-r--r--hammer/wadtexture.h178
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diff --git a/hammer/wadtexture.h b/hammer/wadtexture.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Implementation of the IEditorTexture interface for WAD textures.
+//
+//=============================================================================//
+
+#ifndef WADTEXTURE_H
+#define WADTEXTURE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include <afxtempl.h>
+#include "BlockArray.h"
+#include "IEditorTexture.h"
+
+
+class IMaterial;
+
+
+class CWADTexture : public IEditorTexture
+{
+ public:
+
+ CWADTexture(void);
+ virtual ~CWADTexture(void);
+
+ static bool Initialize(void);
+ static void ShutDown(void);
+
+ BOOL Init(int, DWORD, BOOL, LPCTSTR);
+
+ BOOL AdjustTexture(char *pLoadBuf);
+
+ inline const char *GetName(void) const
+ {
+ return(m_szName);
+ }
+ int GetShortName(char *pszName) const;
+
+ int GetKeywords(char *pszKeywords) const;
+
+ void Draw(CDC *pDC, RECT &rect, int iFontHeight, int iIconHeight, DrawTexData_t &DrawTexData);//, DWORD dwFlags = (drawCaption|drawIcons));
+ void GetSize(SIZE &size);
+
+ const char *GetFileName(void) const;
+
+ int GetImageDataRGB( void *pImageRGB );
+ int GetImageDataRGBA( void *pImageRGBA );
+
+ inline int GetImageWidth() const
+ {
+ return( m_datawidth );
+ }
+
+ inline int GetImageHeight() const
+ {
+ return( m_dataheight );
+ }
+
+ inline int GetWidth() const
+ {
+ return(m_nWidth);
+ }
+
+ inline int GetHeight() const
+ {
+ return(m_nHeight);
+ }
+
+ inline float GetDecalScale() const
+ {
+ return( 1.0f );
+ }
+
+ CPalette *GetPalette() const;
+
+ inline int GetTextureID() const
+ {
+ return( m_nTextureID );
+ }
+
+ inline TEXTUREFORMAT GetTextureFormat() const
+ {
+ return(format);
+ }
+
+ inline int GetSurfaceAttributes() const
+ {
+ return(m_WALsurface);
+ }
+
+ inline int GetSurfaceContents() const
+ {
+ return(m_WALcontents);
+ }
+
+ inline int GetSurfaceValue() const
+ {
+ return(m_WALvalue);
+ }
+
+ inline bool HasAlpha() const
+ {
+ return( false );
+ }
+
+ inline bool HasData( void ) const
+ {
+ return(m_pData != NULL);
+ }
+
+ inline bool HasPalette() const
+ {
+ return(m_bLocalPalette == TRUE);
+ }
+
+ inline bool IsDummy( void ) const
+ {
+ return( false );
+ }
+
+ bool Load( void );
+ void Reload( bool bFullReload ) {}
+ bool IsLoaded() const;
+
+ inline void SetTextureFormat(TEXTUREFORMAT eFormat)
+ {
+ format = eFormat;
+ }
+
+ inline void SetTextureID( int nTextureID )
+ {
+ m_nTextureID = nTextureID;
+ }
+
+ bool IsWater( void ) const
+ {
+ return false;
+ }
+
+ protected:
+
+ BOOL Load(int fd, HANDLE hFile);
+ void DrawNoImage(CDC *pDC, RECT &rect, int iFontHeight);
+
+ char m_szName[MAX_PATH];
+ char m_szFileName[MAX_PATH];
+
+ // additional data for new .WAL textures:
+ int m_WALsurface;
+ int m_WALvalue;
+ int m_WALcontents;
+
+ // Used when the texture is in a .WAD or a .PAK file.
+ // Otherwise, texture is loaded automatically.
+ DWORD m_ulFileOffset; // Offset to texture in WAD file.
+ DWORD m_ulFileID; // ID of WAD file the texture is in.
+
+ TEXTUREFORMAT format;
+
+ LOGPALETTE *m_pPalette; // This texture's palette.
+ BOOL m_bLocalPalette; // Use m_pPalette?
+
+ int m_nTextureID; // Uniquely identifies this texture in all 3D renderers.
+
+ int m_datawidth;
+ int m_dataheight;
+
+ int m_nWidth;
+ int m_nHeight;
+
+ void *m_pData; // Loaded pixel data (NULL if not loaded)
+};
+
+
+#endif // WADTEXTURE_H