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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//===========================================================================//
+
+#ifndef MAPVIEW2D_H
+#define MAPVIEW2D_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "MapView2DBase.h"
+#include "tier1/utlvector.h"
+
+class CMapInstance;
+
+
+class CMapView2D : public CMapView2DBase
+{
+protected:
+ CMapView2D(); // protected constructor used by dynamic creation
+ virtual ~CMapView2D();
+ DECLARE_DYNCREATE(CMapView2D)
+
+ virtual bool IsLogical() { return false; }
+ virtual void OnRenderListDirty();
+
+ void RenderInstance( CMapInstance *pInstanceClass, CMapClass *pMapClass, Vector &InstanceOrigin, QAngle &InstanceAngles );
+
+private:
+ void DrawPointFile( CRender2D *pRender );
+ void AddToRenderLists( CMapClass *pObject );
+ void Render();
+ void SetDrawType( DrawType_t drawType );
+ virtual void ActivateView( bool bActivate );
+ bool UpdateRenderObjects();
+ void DrawCullingCircleHelper2D( CRender2D *pRender );
+
+ void RenderInstanceMapClass_r( CMapClass *pObject );
+
+ // general variables:
+ bool m_bLastActiveView; // is this the last active view?
+ CUtlVector<CMapClass *> m_RenderList; // list of current rendered objects
+ bool m_bUpdateRenderObjects; // if true, update render list on next draw
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CMapView2D)
+ protected:
+ virtual void OnInitialUpdate(); // first time after construct
+ afx_msg void OnView2dxy();
+ afx_msg void OnView2dyz();
+ afx_msg void OnView2dxz();
+ afx_msg void OnUpdateEditSelection(CCmdUI *pCmdUI);
+ afx_msg BOOL OnToolsAlign(UINT nID);
+ afx_msg BOOL OnFlip(UINT nID);
+ afx_msg void OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags);
+ //}}AFX_MSG
+
+ DECLARE_MESSAGE_MAP()
+};
+
+inline bool CMapView2D::UpdateRenderObjects()
+{
+ return m_bUpdateRenderObjects;
+}
+
+
+#endif // MAPVIEW2D_H