summaryrefslogtreecommitdiff
path: root/hammer/mapsweptplayerhull.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'hammer/mapsweptplayerhull.cpp')
-rw-r--r--hammer/mapsweptplayerhull.cpp538
1 files changed, 538 insertions, 0 deletions
diff --git a/hammer/mapsweptplayerhull.cpp b/hammer/mapsweptplayerhull.cpp
new file mode 100644
index 0000000..2439f7b
--- /dev/null
+++ b/hammer/mapsweptplayerhull.cpp
@@ -0,0 +1,538 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A helper that repesents a player hull swept through space between a
+// start and end point. It writes out both points as keyvalues to the entity.
+//
+//=============================================================================//
+
+#include "stdafx.h"
+#include "Box3D.h"
+#include "GlobalFunctions.h"
+#include "fgdlib/HelperInfo.h"
+#include "materialsystem/imaterialsystem.h"
+#include "materialsystem/imesh.h"
+#include "MainFrm.h" // For refreshing the object properties dialog
+#include "MapDoc.h"
+#include "MapSweptPlayerHull.h"
+#include "MapPlayerHullHandle.h"
+#include "MapPointHandle.h"
+#include "MapView2D.h"
+#include "Material.h"
+#include "Options.h"
+#include "ObjectProperties.h" // For refreshing the object properties dialog
+#include "Render2D.h"
+#include "Render3D.h"
+#include "ToolManager.h"
+#include "ToolSweptHull.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+
+IMPLEMENT_MAPCLASS(CMapSweptPlayerHull);
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Factory function. Used for creating a CMapSweptPlayerHull from a set
+// of string parameters from the FGD file.
+// Input : pInfo - Pointer to helper info class which gives us information
+// about how to create the class.
+// Output : Returns a pointer to the class, NULL if an error occurs.
+//-----------------------------------------------------------------------------
+CMapClass *CMapSweptPlayerHull::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
+{
+ CMapSweptPlayerHull *pBox = new CMapSweptPlayerHull;
+ pBox->SetRenderColor(255,255,255);
+ return(pBox);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CMapSweptPlayerHull::CMapSweptPlayerHull(void)
+{
+ Initialize();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::Initialize(void)
+{
+ r = 255;
+ g = 255;
+ b = 255;
+
+ m_Point[0] = new CMapPlayerHullHandle;
+ m_Point[0]->Attach(this);
+
+ m_Point[1] = new CMapPlayerHullHandle;
+ m_Point[1]->Attach(this);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CMapSweptPlayerHull::~CMapSweptPlayerHull(void)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bFullUpdate -
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::CalcBounds(BOOL bFullUpdate)
+{
+ CMapClass::CalcBounds(bFullUpdate);
+
+ Vector vecMins;
+ Vector vecMaxs;
+
+ m_Render2DBox.ResetBounds();
+ m_CullBox.ResetBounds();
+ for (int i = 0; i < 2; i++)
+ {
+ m_Point[i]->CalcBounds(bFullUpdate);
+ m_Point[i]->GetCullBox(vecMins, vecMaxs);
+
+ m_CullBox.UpdateBounds(vecMins, vecMaxs);
+ }
+
+ m_BoundingBox = m_CullBox;
+ m_Render2DBox = m_CullBox;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output : CMapClass
+//-----------------------------------------------------------------------------
+CMapClass *CMapSweptPlayerHull::Copy(bool bUpdateDependencies)
+{
+ CMapSweptPlayerHull *pCopy = new CMapSweptPlayerHull;
+
+ if (pCopy != NULL)
+ {
+ pCopy->CopyFrom(this, bUpdateDependencies);
+ }
+
+ return(pCopy);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pObject -
+// Output : CMapClass
+//-----------------------------------------------------------------------------
+CMapClass *CMapSweptPlayerHull::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
+{
+ Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapSweptPlayerHull)));
+ CMapSweptPlayerHull *pFrom = (CMapSweptPlayerHull *)pObject;
+
+ CMapClass::CopyFrom(pObject, bUpdateDependencies);
+
+ m_Point[0]->CopyFrom(pFrom->m_Point[0], bUpdateDependencies);
+ m_Point[1]->CopyFrom(pFrom->m_Point[1], bUpdateDependencies);
+
+ return(this);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Gets the tool object for a given context data from HitTest2D.
+//-----------------------------------------------------------------------------
+CBaseTool *CMapSweptPlayerHull::GetToolObject(int nHitData, bool bAttachObject)
+{
+ // FIXME: ideally, we could use CToolPointHandle here, because all it does is move
+ // points around, but that would require some way for the CMapSweptPlayerHull to know
+ // when the CMapPointHandle's position changes. This way the CToolAxisHandle can
+ // handle the notification. In general, we need a better system for building complex
+ // objects from simple ones and handling changes to the simple objects in the complex one.
+ //
+ // If we DID use a CToolPointHandle, we'd need to reconcile the status bar updates that
+ // are done in OnMouseMove2D, because points and axes cause different status bar text
+ // to be displayed as they are dragged around.
+ CToolSweptPlayerHull *pTool = (CToolSweptPlayerHull *)ToolManager()->GetToolForID(TOOL_SWEPT_HULL);
+
+ if ( bAttachObject )
+ pTool->Attach(this, nHitData);
+
+ return pTool;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pView -
+// point -
+// nData -
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool CMapSweptPlayerHull::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
+{
+ if (IsVisible())
+ {
+ for (unsigned int i = 0; i < 2; i++)
+ {
+ if ( m_Point[i]->HitTest2D(pView, point, HitData) )
+ {
+ HitData.pObject = this;
+ HitData.uData = i;
+ HitData.nDepth = 0;
+ return true;
+ }
+ }
+ }
+
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pRender -
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::Render2D(CRender2D *pRender)
+{
+ SelectionState_t eState = GetSelectionState();
+
+ CMapView2D *pView = (CMapView2D*)pRender->GetView();
+
+ m_Point[0]->Render2D(pRender);
+ m_Point[1]->Render2D(pRender);
+
+ Vector vecOrigin1;
+ Vector vecOrigin2;
+ m_Point[0]->GetOrigin(vecOrigin1);
+ m_Point[1]->GetOrigin(vecOrigin2);
+
+ Vector mins1, maxs1;
+ Vector mins2, maxs2;
+ m_Point[0]->m_CullBox.GetBounds( mins1, maxs1 );
+ m_Point[1]->m_CullBox.GetBounds( mins2, maxs2 );
+
+ // Draw swept volume
+ Vector dir = vecOrigin2 - vecOrigin1;
+
+ int nHorz = pView->axHorz;
+ int nVert = pView->axVert;
+ int nThird = pView->axThird;
+
+ dir[ nThird ] = 0;
+
+ VectorNormalize( dir );
+
+ float dx = dir[ nHorz ];
+ float dy = dir[ nVert ];
+
+ if ( dx == 0 && dy == 0 )
+ return;
+
+ if (eState == SELECT_MODIFY)
+ {
+ pRender->PushRenderMode( RENDER_MODE_DOTTED );
+ pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
+
+ }
+ else
+ {
+ pRender->PushRenderMode( RENDER_MODE_FLAT );
+ pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
+ }
+
+ Vector line1[2];
+ Vector line2[2];
+
+ line1[0].Init();
+ line1[1].Init();
+ line2[0].Init();
+ line2[1].Init();
+
+ if ( dx > 0 )
+ {
+ if ( dy > 0 )
+ {
+ line1[0][nHorz] = mins1[ nHorz ];
+ line1[0][nVert] = maxs1[ nVert ];
+ line1[1][nHorz] = mins2[ nHorz ];
+ line1[1][nVert] = maxs2[ nVert ];
+
+ line2[0][nHorz] = maxs1[ nHorz ];
+ line2[0][nVert] = mins1[ nVert ];
+ line2[1][nHorz] = maxs2[ nHorz ];
+ line2[1][nVert] = mins2[ nVert ];
+ }
+ else
+ {
+ line1[0][nHorz] = maxs1[ nHorz ];
+ line1[0][nVert] = maxs1[ nVert ];
+ line1[1][nHorz] = maxs2[ nHorz ];
+ line1[1][nVert] = maxs2[ nVert ];
+
+ line2[0][nHorz] = mins1[ nHorz ];
+ line2[0][nVert] = mins1[ nVert ];
+ line2[1][nHorz] = mins2[ nHorz ];
+ line2[1][nVert] = mins2[ nVert ];
+ }
+ }
+ else
+ {
+ if ( dy > 0 )
+ {
+ line1[0][nHorz] = maxs1[ nHorz ];
+ line1[0][nVert] = maxs1[ nVert ];
+ line1[1][nHorz] = maxs2[ nHorz ];
+ line1[1][nVert] = maxs2[ nVert ];
+
+ line2[0][nHorz] = mins1[ nHorz ];
+ line2[0][nVert] = mins1[ nVert ];
+ line2[1][nHorz] = mins2[ nHorz ];
+ line2[1][nVert] = mins2[ nVert ];
+ }
+ else
+ {
+ line1[0][nHorz] = mins1[ nHorz ];
+ line1[0][nVert] = maxs1[ nVert ];
+ line1[1][nHorz] = mins2[ nHorz ];
+ line1[1][nVert] = maxs2[ nVert ];
+
+ line2[0][nHorz] = maxs1[ nHorz ];
+ line2[0][nVert] = mins1[ nVert ];
+ line2[1][nHorz] = maxs2[ nHorz ];
+ line2[1][nVert] = mins2[ nVert ];
+ }
+ }
+
+ pRender->DrawLine( line1[0], line1[1] );
+ pRender->DrawLine( line2[0], line2[1] );
+
+ pRender->PopRenderMode();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pRender -
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::Render3D(CRender3D *pRender)
+{
+ for (int i = 0; i < 2; i++)
+ {
+ m_Point[i]->Render3D(pRender);
+ }
+
+ if (GetSelectionState() == SELECT_NONE)
+ {
+ pRender->SetDrawColor( 200,180,0 );
+ }
+ else
+ {
+ pRender->SetDrawColor( 255,0,0 );
+ }
+
+ Vector vec1;
+ Vector vec2;
+ m_Point[0]->GetOrigin(vec1);
+ m_Point[1]->GetOrigin(vec2);
+
+ pRender->DrawLine(vec1, vec2);
+
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CMapSweptPlayerHull::SerializeRMF(std::fstream &File, BOOL bRMF)
+{
+ return(0);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CMapSweptPlayerHull::SerializeMAP(std::fstream &File, BOOL bRMF)
+{
+ return(0);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden to chain down to our endpoints, which are not children.
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::SetOrigin(Vector &vecOrigin)
+{
+ BaseClass::SetOrigin(vecOrigin);
+
+ m_Point[0]->SetOrigin(vecOrigin);
+ m_Point[1]->SetOrigin(vecOrigin);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden to chain down to our endpoints, which are not children.
+//-----------------------------------------------------------------------------
+SelectionState_t CMapSweptPlayerHull::SetSelectionState(SelectionState_t eSelectionState)
+{
+ SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
+
+ m_Point[0]->SetSelectionState(eSelectionState);
+ m_Point[1]->SetSelectionState(eSelectionState);
+
+ return eState;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Special version of set SelectionState to set the state in only one
+// endpoint handle for dragging that handle.
+//-----------------------------------------------------------------------------
+SelectionState_t CMapSweptPlayerHull::SetSelectionState(SelectionState_t eSelectionState, int nHandle)
+{
+ SelectionState_t eState = BaseClass::SetSelectionState(eSelectionState);
+ m_Point[nHandle]->SetSelectionState(eSelectionState);
+ return eState;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden because origin helpers don't take the color of their
+// parent entity.
+// Input : red, green, blue -
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden because origin helpers don't take the color of their
+// parent entity.
+// Input : red, green, blue -
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::SetRenderColor(color32 rgbColor)
+{
+}
+
+static Vector playerFixup( 0, 0, 36 );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : szKey -
+// szValue -
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::OnParentKeyChanged(const char *szKey, const char *szValue)
+{
+ if (!stricmp(szKey, "point0"))
+ {
+ Vector vecOrigin;
+ sscanf(szValue, "%f %f %f", &vecOrigin.x, &vecOrigin.y, &vecOrigin.z );
+
+ vecOrigin += playerFixup;
+
+ m_Point[0]->SetOrigin(vecOrigin);
+ PostUpdate(Notify_Changed);
+ }
+ else if (!stricmp(szKey, "point1"))
+ {
+ Vector vecOrigin;
+ sscanf(szValue, "%f %f %f", &vecOrigin.x, &vecOrigin.y, &vecOrigin.z );
+
+ vecOrigin += playerFixup;
+
+ m_Point[1]->SetOrigin(vecOrigin);
+ PostUpdate(Notify_Changed);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called by the axis tool to update the position of the endpoint.
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::UpdateEndPoint(Vector &vecPos, int nPointIndex)
+{
+ m_Point[nPointIndex]->SetOrigin( vecPos );
+ PostUpdate(Notify_Changed);
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden to transform our endpoints.
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::DoTransform(const VMatrix &matrix)
+{
+ BaseClass::DoTransform(matrix);
+
+ m_Point[0]->Transform(matrix);
+ m_Point[1]->Transform(matrix);
+
+ UpdateParentKey();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::UpdateParentKey(void)
+{
+ CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
+ if (pEntity != NULL)
+ {
+ Vector vecOrigin1;
+ Vector vecOrigin2;
+ m_Point[0]->GetOrigin(vecOrigin1);
+ m_Point[1]->GetOrigin(vecOrigin2);
+
+ vecOrigin1 -= playerFixup;
+ vecOrigin2 -= playerFixup;
+
+ PostUpdate(Notify_Changed);
+
+ char szValue[KEYVALUE_MAX_VALUE_LENGTH];
+ sprintf(szValue, "%g %g %g", (double)vecOrigin1.x, (double)vecOrigin1.y, (double)vecOrigin1.z );
+ pEntity->NotifyChildKeyChanged(this, "point0", szValue);
+ pEntity->NotifyChildKeyChanged(this, "origin", szValue);
+
+ sprintf(szValue, "%g %g %g", (double)vecOrigin2.x, (double)vecOrigin2.y, (double)vecOrigin2.z);
+ pEntity->NotifyChildKeyChanged(this, "point1", szValue);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the keyvalue in our parent when we are added to the world.
+// Input : pWorld -
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::OnAddToWorld(CMapWorld *pWorld)
+{
+ BaseClass::OnAddToWorld(pWorld);
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the keyvalue in our parent after the map is loaded.
+// Input : pWorld -
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::PostloadWorld(CMapWorld *pWorld)
+{
+ BaseClass::PostloadWorld(pWorld);
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the position of the given endpoint.
+// Input : vecPos - Receives the position.
+// nPointIndex - Endpoint index [0,1].
+//-----------------------------------------------------------------------------
+void CMapSweptPlayerHull::GetEndPoint(Vector &vecPos, int nPointIndex)
+{
+ m_Point[nPointIndex]->GetOrigin(vecPos);
+}