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-rw-r--r--hammer/mapplayerhullhandle.cpp412
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diff --git a/hammer/mapplayerhullhandle.cpp b/hammer/mapplayerhullhandle.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "stdafx.h"
+#include "Box3D.h"
+#include "GlobalFunctions.h"
+#include "fgdlib/HelperInfo.h"
+#include "materialsystem/imaterialsystem.h"
+#include "MainFrm.h" // For refreshing the object properties dialog
+#include "MapDoc.h"
+#include "MapPlayerHullHandle.h"
+#include "MapSweptPlayerHull.h"
+#include "MapView2D.h"
+#include "Material.h"
+#include "Options.h"
+#include "ObjectProperties.h" // For refreshing the object properties dialog
+#include "Render2D.h"
+#include "Render3D.h"
+#include "StatusBarIDs.h" // For updating status bar text
+#include "ToolManager.h"
+#include "vgui/Cursor.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+
+IMPLEMENT_MAPCLASS(CMapPlayerHullHandle);
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Factory function. Used for creating a CMapPlayerHullHandle from a set
+// of string parameters from the FGD file.
+// Input : pInfo - Pointer to helper info class which gives us information
+// about how to create the class.
+// Output : Returns a pointer to the class, NULL if an error occurs.
+//-----------------------------------------------------------------------------
+CMapClass *CMapPlayerHullHandle::Create(CHelperInfo *pHelperInfo, CMapEntity *pParent)
+{
+ static char *pszDefaultKeyName = "origin";
+
+ bool bDrawLineToParent = !stricmp(pHelperInfo->GetName(), "vecline");
+
+ const char *pszKey = pHelperInfo->GetParameter(0);
+ if (pszKey == NULL)
+ {
+ pszKey = pszDefaultKeyName;
+ }
+
+ CMapPlayerHullHandle *pBox = new CMapPlayerHullHandle(pszKey, bDrawLineToParent);
+ pBox->SetRenderColor(255, 255, 255);
+ return(pBox);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pfMins -
+// pfMaxs -
+//-----------------------------------------------------------------------------
+CMapPlayerHullHandle::CMapPlayerHullHandle(void)
+{
+ Initialize();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pszKey -
+// bDrawLineToParent -
+//-----------------------------------------------------------------------------
+CMapPlayerHullHandle::CMapPlayerHullHandle(const char *pszKey, bool bDrawLineToParent)
+{
+ Initialize();
+ strcpy(m_szKeyName, pszKey);
+ m_bDrawLineToParent = bDrawLineToParent;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::Initialize(void)
+{
+ m_szKeyName[0] = '\0';
+
+ m_bDrawLineToParent = 0;
+
+ r = 255;
+ g = 255;
+ b = 255;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CMapPlayerHullHandle::~CMapPlayerHullHandle(void)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets a backlink to our owner so we can call them in PrepareSelection.
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::Attach( CMapSweptPlayerHull *pOwner )
+{
+ m_pOwner = pOwner;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : bFullUpdate -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::CalcBounds(BOOL bFullUpdate)
+{
+ // We don't affect our parent's 2D render bounds.
+ m_Render2DBox.ResetBounds();
+
+ // Calculate 3D culling box.
+ Vector Mins = m_Origin + Vector(-16, -16, -36);
+ Vector Maxs = m_Origin + Vector(16, 16, 36);
+
+ m_Render2DBox.UpdateBounds(Mins, Maxs);
+ m_CullBox = m_Render2DBox;
+ m_BoundingBox = m_CullBox;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Output :
+//-----------------------------------------------------------------------------
+CMapClass *CMapPlayerHullHandle::Copy(bool bUpdateDependencies)
+{
+ CMapPlayerHullHandle *pCopy = new CMapPlayerHullHandle;
+
+ if (pCopy != NULL)
+ {
+ pCopy->CopyFrom(this, bUpdateDependencies);
+ }
+
+ return(pCopy);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pObject -
+// Output :
+//-----------------------------------------------------------------------------
+CMapClass *CMapPlayerHullHandle::CopyFrom(CMapClass *pObject, bool bUpdateDependencies)
+{
+ Assert(pObject->IsMapClass(MAPCLASS_TYPE(CMapPlayerHullHandle)));
+ CMapPlayerHullHandle *pFrom = (CMapPlayerHullHandle *)pObject;
+
+ CMapClass::CopyFrom(pObject, bUpdateDependencies);
+
+ strcpy(m_szKeyName, pFrom->m_szKeyName);
+
+ return(this);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pView -
+// point -
+// nData -
+// Output :
+//-----------------------------------------------------------------------------
+bool CMapPlayerHullHandle::HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData)
+{
+ if ( IsVisible() )
+ {
+ Vector2D vecClient;
+ pView->WorldToClient(vecClient, m_Origin);
+ if (pView->CheckDistance(point, vecClient, HANDLE_RADIUS))
+ {
+ HitData.pObject = this;
+ HitData.uData = 0;
+ HitData.nDepth = 0; // // handles have no depth
+ return true;
+ }
+ }
+
+ return false;
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pRender -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::Render2D(CRender2D *pRender)
+{
+ SelectionState_t eState = GetSelectionState();
+ if (eState == SELECT_MODIFY)
+ {
+ pRender->PushRenderMode( RENDER_MODE_DOTTED );
+ pRender->SetDrawColor( GetRValue(Options.colors.clrSelection), GetGValue(Options.colors.clrSelection), GetBValue(Options.colors.clrSelection) );
+ }
+ else
+ {
+ pRender->PushRenderMode( RENDER_MODE_FLAT );
+ pRender->SetDrawColor( GetRValue(Options.colors.clrToolHandle), GetGValue(Options.colors.clrToolHandle), GetBValue(Options.colors.clrToolHandle) );
+ }
+
+ Vector vecMins, vecMaxs;
+ GetRender2DBox(vecMins, vecMaxs);
+
+
+ pRender->DrawBox( vecMins, vecMaxs );
+
+ pRender->PopRenderMode();
+
+ // Draw center handle.
+
+ color32 rgbColor = GetRenderColor();
+
+ pRender->SetDrawColor( rgbColor.r, rgbColor.g, rgbColor.b );
+
+ if (eState == SELECT_NONE)
+ {
+ pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CROSS );
+
+ }
+ else
+ {
+ pRender->SetHandleStyle( HANDLE_RADIUS, CRender::HANDLE_CIRCLE );
+ }
+
+ pRender->DrawHandle( (vecMins+vecMaxs)/2 );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pRender -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::Render3D(CRender3D *pRender)
+{
+ if (GetSelectionState() == SELECT_NONE)
+ {
+ pRender->SetDrawColor( 200,180,0 );
+ }
+ else
+ {
+ pRender->SetDrawColor( 255,0,0 );
+ }
+
+ Vector Mins, Maxs;
+ m_Render2DBox.GetBounds( Mins, Maxs );
+
+ pRender->BeginRenderHitTarget(this);
+ pRender->RenderBox( Mins, Maxs, 200, 180, 0, SELECT_NONE );
+ pRender->EndRenderHitTarget();
+
+ if ((m_pParent != NULL) && (m_bDrawLineToParent))
+ {
+ Vector vecOrigin;
+ GetParent()->GetOrigin(vecOrigin);
+ pRender->DrawLine( m_Origin, vecOrigin );
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CMapPlayerHullHandle::SerializeRMF(std::fstream &File, BOOL bRMF)
+{
+ return(0);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+int CMapPlayerHullHandle::SerializeMAP(std::fstream &File, BOOL bRMF)
+{
+ return(0);
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden because origin helpers don't take the color of their
+// parent entity.
+// Input : red, green, blue -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::SetRenderColor(unsigned char red, unsigned char green, unsigned char blue)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Overridden because origin helpers don't take the color of their
+// parent entity.
+// Input : red, green, blue -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::SetRenderColor(color32 rgbColor)
+{
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : szKey -
+// szValue -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::OnParentKeyChanged(const char *szKey, const char *szValue)
+{
+ if (stricmp(szKey, m_szKeyName) == 0)
+ {
+ sscanf(szValue, "%f %f %f", &m_Origin.x, &m_Origin.y, &m_Origin.z);
+ CalcBounds();
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : vecOrigin -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::UpdateOrigin(const Vector &vecOrigin)
+{
+ m_Origin = vecOrigin;
+ CalcBounds();
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::UpdateParentKey(void)
+{
+ // Snap to prevent error creep.
+ for (int i = 0; i < 3; i++)
+ {
+ m_Origin[i] = V_rint(m_Origin[i] / 0.01f) * 0.01f;
+ }
+
+ if (m_szKeyName[0])
+ {
+ CMapEntity *pEntity = dynamic_cast <CMapEntity *> (m_pParent);
+ if (pEntity != NULL)
+ {
+ char szValue[KEYVALUE_MAX_VALUE_LENGTH];
+ sprintf(szValue, "%g %g %g", (double)m_Origin.x, (double)m_Origin.y, (double)m_Origin.z);
+ pEntity->NotifyChildKeyChanged(this, m_szKeyName, szValue);
+
+ }
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose:
+// Input : pTransBox -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::DoTransform(const VMatrix &matrix)
+{
+ BaseClass::DoTransform(matrix);
+ UpdateParentKey();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the keyvalue in our parent when we are added to the world.
+// Input : pWorld -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::OnAddToWorld(CMapWorld *pWorld)
+{
+ BaseClass::OnAddToWorld(pWorld);
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when we change because of an Undo or Redo.
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::OnUndoRedo(void)
+{
+ // We've changed but our parent entity may not have. Update our parent.
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets the keyvalue in our parent after the map is loaded.
+// Input : pWorld -
+//-----------------------------------------------------------------------------
+void CMapPlayerHullHandle::PostloadWorld(CMapWorld *pWorld)
+{
+ BaseClass::PostloadWorld(pWorld);
+ UpdateParentKey();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Returns the appropriate object to the selection code.
+// Input : dwFlags - selectPicky or selectNormal
+// Output : Returns a pointer to the object that should be selected, based on
+// the selection mode.
+//-----------------------------------------------------------------------------
+CMapClass *CMapPlayerHullHandle::PrepareSelection(SelectMode_t eSelectMode)
+{
+ Assert(m_pOwner);
+ return m_pOwner->PrepareSelection(eSelectMode);
+}