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diff --git a/hammer/maplightcone.h b/hammer/maplightcone.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef MAPLIGHTCONE_H
+#define MAPLIGHTCONE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "MapHelper.h"
+#include "MapFace.h"
+#include "fgdlib/WCKeyValues.h"
+
+
+class CHelperInfo;
+class CRender3D;
+
+
+class CMapLightCone : public CMapHelper
+{
+public:
+
+ DECLARE_MAPCLASS(CMapLightCone,CMapHelper);
+
+ //
+ // Factory for building from a list of string parameters.
+ //
+ static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent);
+
+ //
+ // Construction/destruction:
+ //
+ CMapLightCone(void);
+ ~CMapLightCone(void);
+
+ void CalcBounds(BOOL bFullUpdate = FALSE);
+
+ virtual CMapClass *Copy(bool bUpdateDependencies);
+ virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies);
+
+ void Render3D(CRender3D *pRender);
+
+ int SerializeRMF(std::fstream &File, BOOL bRMF);
+ int SerializeMAP(std::fstream &File, BOOL bRMF);
+
+ virtual void PostloadWorld(CMapWorld *pWorld);
+
+ virtual bool IsVisualElement(void) { return(false); } // Only visible when parent entity is selected.
+ virtual bool IsClutter(void) { return true; }
+ virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides.
+
+ virtual CMapClass *PrepareSelection(SelectMode_t eSelectMode);
+
+ const char* GetDescription() { return("Light cone helper"); }
+
+ void OnParentKeyChanged( const char* key, const char* value );
+ bool ShouldRenderLast(void) { return(true); }
+ void GetAngles(QAngle& fAngles);
+
+ float GetInnerConeAngle(void) const
+ {
+ return m_fInnerConeAngle;
+ }
+
+ float GetOuterConeAngle(void) const
+ {
+ return m_fOuterConeAngle;
+ }
+
+ Vector GetColor(void) const
+ {
+ float multiplier=m_fBrightness/256.0;
+ Vector ret;
+ ret.x=GammaToLinear(m_LightColor.x/255.0)*multiplier;
+ ret.y=GammaToLinear(m_LightColor.y/255.0)*multiplier;
+ ret.z=GammaToLinear(m_LightColor.z/255.0)*multiplier;
+ return ret;
+ }
+
+ float m_fQuadraticAttn;
+ float m_fLinearAttn;
+ float m_fConstantAttn;
+
+ float m_fFiftyPercentDistance; // "_fifty_percent_distance" <0 = not
+ // using this mode
+ float m_fZeroPercentDistance; // "_zero_percent_distance"
+
+
+protected:
+
+ void BuildCone(void);
+ float GetBrightnessAtDist(float fDistance);
+ float GetLightDist(float fBrightness);
+ bool SolveQuadratic(float &x, float y, float A, float B, float C);
+
+ Vector m_LightColor;
+ float m_fBrightness;
+
+
+ float m_fInnerConeAngle;
+ float m_fOuterConeAngle;
+
+ QAngle m_Angles;
+
+ bool m_bPitchSet;
+ float m_fPitch;
+
+ float m_fFocus;
+
+ CMapFaceList m_Faces;
+
+ char m_szColorKeyName[KEYVALUE_MAX_KEY_LENGTH];
+ char m_szInnerConeKeyName[KEYVALUE_MAX_KEY_LENGTH];
+ char m_szOuterConeKeyName[KEYVALUE_MAX_KEY_LENGTH];
+ float m_flPitchScale;
+};
+
+#endif // MAPLIGHTCONE_H