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-rw-r--r--hammer/editpathnodedlg.h57
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef EDITPATHNODEDLG_H
+#define EDITPATHNODEDLG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "resource.h"
+
+
+/////////////////////////////////////////////////////////////////////////////
+// CEditPathNodeDlg dialog
+
+class CEditPathNodeDlg : public CDialog
+{
+// Construction
+public:
+ CEditPathNodeDlg(CWnd* pParent = NULL); // standard constructor
+
+// Dialog Data
+ //{{AFX_DATA(CEditPathNodeDlg)
+ enum { IDD = IDD_EDITPATHNODE };
+ BOOL m_bRetrigger;
+ int m_iSpeed;
+ int m_iWait;
+ int m_iYawSpeed;
+ CString m_strName;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CEditPathNodeDlg)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CEditPathNodeDlg)
+ // NOTE: the ClassWizard will add member functions here
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
+
+#endif // EDITPATHNODEDLG_H