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diff --git a/hammer/editgameconfigs.h b/hammer/editgameconfigs.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef EDITGAMECONFIGS_H
+#define EDITGAMECONFIGS_H
+#pragma once
+
+#include "Options.h"
+#include "Resource.h"
+
+
+class CEditGameConfigs : public CDialog
+{
+// Construction
+public:
+ CEditGameConfigs(BOOL bSelectOnly = FALSE,
+ CWnd* pParent = NULL); // standard constructor
+
+ CGameConfig *GetSelectedGame()
+ { return m_pSelectedGame; } // get selected game config after dialog is run
+
+// Dialog Data
+ //{{AFX_DATA(CEditGameConfigs)
+ enum { IDD = IDD_EDITGAMECONFIGS };
+ CListBox m_cConfigs;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CEditGameConfigs)
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CEditGameConfigs)
+ afx_msg void OnAdd();
+ afx_msg void OnCopy();
+ afx_msg void OnRemove();
+ afx_msg void OnSelchangeConfigs();
+ virtual BOOL OnInitDialog();
+ afx_msg void OnDblclkConfigs();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+
+ BOOL m_bSelectOnly; // just select a game config
+ CGameConfig *m_pSelectedGame; // last selected game
+
+ void FillConfigList(DWORD dwSelectID = 0xffffffff);
+};
+
+
+#endif // EDITGAMECONFIGS_H