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-rw-r--r--hammer/blockarray.h101
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+
+#ifndef _BLOCKARRAY_H
+#define _BLOCKARRAY_H
+
+#include "tier0/dbg.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+template <class T, int nBlockSize, int nMaxBlocks>
+class BlockArray
+{
+public:
+ BlockArray()
+ {
+ nCount = nBlocks = 0;
+ }
+ ~BlockArray()
+ {
+ GetBlocks(0);
+ }
+
+ T& operator[] (int iIndex);
+
+ void SetCount(int nObjects);
+ int GetCount() { return nCount; }
+
+private:
+ T * Blocks[nMaxBlocks+1];
+ short nCount;
+ short nBlocks;
+ void GetBlocks(int nNewBlocks);
+};
+
+template <class T, int nBlockSize, int nMaxBlocks>
+void BlockArray<T,nBlockSize,nMaxBlocks>::
+ GetBlocks(int nNewBlocks)
+{
+ for(int i = nBlocks; i < nNewBlocks; i++)
+ {
+ Blocks[i] = new T[nBlockSize];
+ }
+ for(int i = nNewBlocks; i < nBlocks; i++)
+ {
+ delete[] Blocks[i];
+ }
+
+ nBlocks = nNewBlocks;
+}
+
+template <class T, int nBlockSize, int nMaxBlocks>
+void BlockArray<T,nBlockSize,nMaxBlocks>::
+ SetCount(int nObjects)
+{
+ if(nObjects == nCount)
+ return;
+
+ // find the number of blocks required by nObjects, checking for
+ // integer rounding error
+ int nNewBlocks = (nObjects / nBlockSize);
+ if ((nNewBlocks * nBlockSize) < nObjects)
+ {
+ nNewBlocks++;
+ }
+
+ if(nNewBlocks != nBlocks)
+ {
+ // Make sure we don't get an overrun.
+ if ( nNewBlocks > ARRAYSIZE( Blocks ) )
+ {
+ Error( "BlockArray< ?, %d, %d > - too many blocks needed.", nBlockSize, nMaxBlocks );
+ }
+
+ GetBlocks(nNewBlocks);
+ }
+ nCount = nObjects;
+}
+
+template <class T, int nBlockSize, int nMaxBlocks>
+T& BlockArray<T,nBlockSize,nMaxBlocks>::operator[] (int iIndex)
+{
+ // Cast to unsigned so that this check will reject negative values as
+ // well as overly large values.
+ if((unsigned)iIndex >= (unsigned)nCount)
+ {
+ Error( "BlockArray< %d, %d > - invalid block index.", iIndex, nCount );
+ SetCount(iIndex+1);
+ }
+ return Blocks[iIndex / nBlockSize][iIndex % nBlockSize];
+}
+
+#include <tier0/memdbgoff.h>
+
+#endif // _BLOCKARRAY_H \ No newline at end of file