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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#if !defined(AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_)
+#define AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+// SoundBrowser.h : header file
+//
+
+#include "soundsystem.h"
+#include "AutoSelCombo.h"
+
+/////////////////////////////////////////////////////////////////////////////
+// CSoundBrowser dialog
+
+class CSoundBrowser : public CDialog
+{
+// Construction
+public:
+ CSoundBrowser( const char *pCurrentSoundName, CWnd* pParent = NULL); // standard constructor
+ const char *GetSelectedSound();
+
+// Dialog Data
+ //{{AFX_DATA(CSoundBrowser)
+ enum { IDD = IDD_SOUNDBROWSER };
+ CListBox m_SoundList;
+ CString m_SoundNameSelected;
+ int m_SoundType;
+ BOOL m_Autoplay;
+ CString m_SoundFile;
+ CString m_SoundSource;
+ //}}AFX_DATA
+
+
+// Overrides
+ // ClassWizard generated virtual function overrides
+ //{{AFX_VIRTUAL(CSoundBrowser)
+ public:
+ virtual int DoModal();
+ protected:
+ virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
+ //}}AFX_VIRTUAL
+ void SaveValues();
+
+// Implementation
+protected:
+
+ // Generated message map functions
+ //{{AFX_MSG(CSoundBrowser)
+ virtual BOOL OnInitDialog();
+ afx_msg void OnClose();
+ afx_msg void OnChangeFilter();
+ afx_msg void OnUpdateFilterNOW();
+ afx_msg void OnSelchangeSoundType();
+ afx_msg void OnSelchangeSoundList();
+ afx_msg void OnDblclkSoundList();
+ afx_msg void OnPreview();
+ afx_msg void OnAutoplay();
+ afx_msg void OnBnClickedStopsound();
+ afx_msg void OnRefreshSounds();
+ afx_msg void OnTimer(UINT nIDEvent);
+ afx_msg void OnOpenSource();
+ //}}AFX_MSG
+ DECLARE_MESSAGE_MAP()
+
+private:
+ void Shutdown();
+ void ClearSoundList();
+ void PopulateSoundList();
+ void CopySoundNameToSelected();
+ SoundType_t GetSoundType() const;
+ bool ShowSoundInList( const char *pSoundName );
+ void OnFilterChanged( const char *pFilter );
+
+ DWORD m_uLastFilterChange;
+ BOOL m_bFilterChanged;
+
+ BOOL m_bSoundPlayed; // used so we can do a timer query to keep disable the stop sound button
+ DWORD m_uSoundPlayTime;
+
+ int m_nSelectedSoundIndex;
+
+ CAutoSelComboBox m_cFilter;
+ char m_szFilter[256]; // Name filter, space, comma, or semicolon delimited.
+ int m_nFilters; // The number of names that were parsed out of the name filter.
+ char *m_Filters[64]; // The individual name filters.
+
+ static CStringArray m_FilterHistory;
+ static int m_nFilterHistory;
+};
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_SOUNDBROWSER_H__33046A12_7CF9_4031_AD10_A76200E73280__INCLUDED_)