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Diffstat (limited to 'hammer/MapAxisHandle.h')
| -rw-r--r-- | hammer/MapAxisHandle.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/hammer/MapAxisHandle.h b/hammer/MapAxisHandle.h new file mode 100644 index 0000000..81a97b5 --- /dev/null +++ b/hammer/MapAxisHandle.h @@ -0,0 +1,129 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef MAPAXISHANDLE_H +#define MAPAXISHANDLE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "MapClass.h" +#include "MapPointHandle.h" +#include "ToolInterface.h" +#include "MapPointHandle.h" +#include "mapview.h" + + +class CHelperInfo; +class CRender2D; +class CRender3D; +class CToolAxisHandle; + + +#define MAX_KEYNAME_SIZE 32 + + +class CMapAxisHandle : public CMapHelper +{ + friend CToolAxisHandle; + +public: + + DECLARE_MAPCLASS(CMapAxisHandle, CMapHelper) + + // + // Factory for building from a list of string parameters. + // + static CMapClass *Create(CHelperInfo *pInfo, CMapEntity *pParent); + + // + // Construction/destruction: + // + CMapAxisHandle(); + CMapAxisHandle(const char *pszKey); + ~CMapAxisHandle(); + + inline void GetEndPoint(Vector &vecPos, int nPointIndex); + void UpdateEndPoint(Vector &vecPos, int nPointIndex); + inline int GetEndPointRadius(); + + // + // CMapClass implementation. + // + void CalcBounds(BOOL bFullUpdate = FALSE); + + virtual CMapClass *Copy(bool bUpdateDependencies); + virtual CMapClass *CopyFrom(CMapClass *pFrom, bool bUpdateDependencies); + + virtual void Render2D(CRender2D *pRender); + + virtual int SerializeRMF(std::fstream &File, BOOL bRMF); + virtual int SerializeMAP(std::fstream &File, BOOL bRMF); + + // Overridden to chain down to our endpoints, which are not children. + void SetOrigin(Vector &vecOrigin); + + // Overridden to chain down to our endpoints, which are not children. + virtual SelectionState_t SetSelectionState(SelectionState_t eSelectionState); + + // Overridden because axis helpers don't take the color of their parent entity. + virtual void SetRenderColor(unsigned char red, unsigned char green, unsigned char blue); + virtual void SetRenderColor(color32 rgbColor); + + virtual bool HitTest2D(CMapView2D *pView, const Vector2D &point, HitInfo_t &HitData); + virtual CBaseTool *GetToolObject(int nHitData, bool bAttachObject); + + virtual bool IsVisualElement(void) { return(false); } // Only visible if our parent is selected. + virtual bool IsClutter(void) { return true; } + virtual bool IsCulledByCordon(const Vector &vecMins, const Vector &vecMaxs) { return false; } // We don't hide unless our parent hides. + + virtual const char* GetDescription() { return("Axis helper"); } + + virtual void OnAddToWorld(CMapWorld *pWorld); + virtual void OnParentKeyChanged(const char *key, const char *value); + + virtual void PostloadWorld(CMapWorld *pWorld); + + virtual void Render3D(CRender3D *pRender); + +protected: + + SelectionState_t SetSelectionState(SelectionState_t eSelectionState, int nHandle); + + void UpdateParentKey(void); + + // Overriden to transform our endpoints, which are not children. + virtual void DoTransform(const VMatrix &matrix); + + void Initialize(void); + + CMapPointHandle m_Point[2]; // The two endpoints of the axis. + + char m_szKeyName[MAX_KEYNAME_SIZE]; +}; + + +//----------------------------------------------------------------------------- +// Purpose: Returns the position of the given endpoint. +// Input : vecPos - Receives the position. +// nPointIndex - Endpoint index [0,1]. +//----------------------------------------------------------------------------- +inline void CMapAxisHandle::GetEndPoint(Vector &vecPos, int nPointIndex) +{ + m_Point[nPointIndex].GetOrigin(vecPos); +} + + +//----------------------------------------------------------------------------- +// Purpose: Returns the radius to use in rendering the endpoints. +//----------------------------------------------------------------------------- +inline int CMapAxisHandle::GetEndPointRadius() +{ + return m_Point[0].GetRadius(); +} + + +#endif // MAPAXISHANDLE_H |