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-rw-r--r--gcsdk/steamextra/tier1/murmurhash3.cpp74
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diff --git a/gcsdk/steamextra/tier1/murmurhash3.cpp b/gcsdk/steamextra/tier1/murmurhash3.cpp
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+//======= Copyright � Valve Corporation, All rights reserved. =================
+//
+// Public domain MurmurHash3 by Austin Appleby is a very solid general-purpose
+// hash with a 32-bit output. References:
+// http://code.google.com/p/smhasher/ (home of MurmurHash3)
+// https://sites.google.com/site/murmurhash/avalanche
+// http://www.strchr.com/hash_functions
+//
+//=============================================================================
+
+#include <stdafx.h>
+#include "murmurhash3.h"
+
+//-----------------------------------------------------------------------------
+
+uint32 MurmurHash3_32( const void * key, size_t len, uint32 seed, bool bCaselessStringVariant )
+{
+ const uint8 * data = (const uint8*)key;
+ const ptrdiff_t nblocks = len / 4;
+ uint32 uSourceBitwiseAndMask = 0xDFDFDFDF | ((uint32)bCaselessStringVariant - 1);
+
+ uint32 h1 = seed;
+
+ //----------
+ // body
+
+ const uint32 * blocks = (const uint32 *)(data + nblocks*4);
+
+ for(ptrdiff_t i = -nblocks; i; i++)
+ {
+ uint32 k1 = LittleDWord(blocks[i]);
+ k1 &= uSourceBitwiseAndMask;
+
+ k1 *= 0xcc9e2d51;
+ k1 = (k1 << 15) | (k1 >> 17);
+ k1 *= 0x1b873593;
+
+ h1 ^= k1;
+ h1 = (h1 << 13) | (h1 >> 19);
+ h1 = h1*5+0xe6546b64;
+ }
+
+ //----------
+ // tail
+
+ const uint8 * tail = (const uint8*)(data + nblocks*4);
+
+ uint32 k1 = 0;
+
+ switch(len & 3)
+ {
+ case 3: k1 ^= tail[2] << 16;
+ case 2: k1 ^= tail[1] << 8;
+ case 1: k1 ^= tail[0];
+ k1 &= uSourceBitwiseAndMask;
+ k1 *= 0xcc9e2d51;
+ k1 = (k1 << 15) | (k1 >> 17);
+ k1 *= 0x1b873593;
+ h1 ^= k1;
+ };
+
+ //----------
+ // finalization
+
+ h1 ^= len;
+
+ h1 ^= h1 >> 16;
+ h1 *= 0x85ebca6b;
+ h1 ^= h1 >> 13;
+ h1 *= 0xc2b2ae35;
+ h1 ^= h1 >> 16;
+
+ return h1;
+}