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-rw-r--r--gameui/URLButton.cpp622
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diff --git a/gameui/URLButton.cpp b/gameui/URLButton.cpp
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+++ b/gameui/URLButton.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Basic button control
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include <stdio.h>
+#include <utlsymbol.h>
+
+#include <vgui/IBorder.h>
+#include <vgui/IInput.h>
+#include <vgui/IScheme.h>
+#include <vgui/ISurface.h>
+#include <vgui/ISystem.h>
+#include <vgui/IVGui.h>
+#include <vgui/MouseCode.h>
+#include <vgui/KeyCode.h>
+#include <KeyValues.h>
+
+#include "URLButton.h"
+#include <vgui_controls/FocusNavGroup.h>
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include <tier0/memdbgon.h>
+
+using namespace vgui;
+
+DECLARE_BUILD_FACTORY_DEFAULT_TEXT( URLButton, URLButton );
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+URLButton::URLButton(Panel *parent, const char *panelName, const char *text, Panel *pActionSignalTarget, const char *pCmd ) : Label(parent, panelName, text)
+{
+ Init();
+ if ( pActionSignalTarget && pCmd )
+ {
+ AddActionSignalTarget( pActionSignalTarget );
+ SetCommand( pCmd );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Constructor
+//-----------------------------------------------------------------------------
+URLButton::URLButton(Panel *parent, const char *panelName, const wchar_t *wszText, Panel *pActionSignalTarget, const char *pCmd ) : Label(parent, panelName, wszText)
+{
+ Init();
+ if ( pActionSignalTarget && pCmd )
+ {
+ AddActionSignalTarget( pActionSignalTarget );
+ SetCommand( pCmd );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::Init()
+{
+ _buttonFlags.SetFlag( USE_CAPTURE_MOUSE | BUTTON_BORDER_ENABLED );
+
+ _mouseClickMask = 0;
+ _actionMessage = NULL;
+ m_bSelectionStateSaved = false;
+ SetTextInset(0, 0);
+ SetMouseClickEnabled( MOUSE_LEFT, true );
+ SetButtonActivationType(ACTIVATE_ONPRESSEDANDRELEASED);
+
+ // labels have this off by default, but we need it on
+ SetPaintBackgroundEnabled( true );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Destructor
+//-----------------------------------------------------------------------------
+URLButton::~URLButton()
+{
+ if (_actionMessage)
+ {
+ _actionMessage->deleteThis();
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::SetButtonActivationType(ActivationType_t activationType)
+{
+ _activationType = activationType;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set button border attribute enabled.
+//-----------------------------------------------------------------------------
+void URLButton::SetButtonBorderEnabled( bool state )
+{
+ if ( state != _buttonFlags.IsFlagSet( BUTTON_BORDER_ENABLED ) )
+ {
+ _buttonFlags.SetFlag( BUTTON_BORDER_ENABLED, state );
+ InvalidateLayout(false);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set button selected state.
+//-----------------------------------------------------------------------------
+void URLButton::SetSelected( bool state )
+{
+ if ( _buttonFlags.IsFlagSet( SELECTED ) != state )
+ {
+ _buttonFlags.SetFlag( SELECTED, state );
+ RecalculateDepressedState();
+ InvalidateLayout(false);
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Set button force depressed state.
+//-----------------------------------------------------------------------------
+void URLButton::ForceDepressed(bool state)
+{
+ if ( _buttonFlags.IsFlagSet( FORCE_DEPRESSED ) != state )
+ {
+ _buttonFlags.SetFlag( FORCE_DEPRESSED, state );
+ RecalculateDepressedState();
+ InvalidateLayout(false);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set button depressed state with respect to the force depressed state.
+//-----------------------------------------------------------------------------
+void URLButton::RecalculateDepressedState( void )
+{
+ bool newState;
+ if (!IsEnabled())
+ {
+ newState = false;
+ }
+ else
+ {
+ newState = _buttonFlags.IsFlagSet( FORCE_DEPRESSED ) ? true : (_buttonFlags.IsFlagSet(ARMED) && _buttonFlags.IsFlagSet( SELECTED ) );
+ }
+
+ _buttonFlags.SetFlag( DEPRESSED, newState );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Sets whether or not the button captures all mouse input when depressed
+// Defaults to true
+// Should be set to false for things like menu items where there is a higher-level mouse capture
+//-----------------------------------------------------------------------------
+void URLButton::SetUseCaptureMouse( bool state )
+{
+ _buttonFlags.SetFlag( USE_CAPTURE_MOUSE, state );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check if mouse capture is enabled.
+// Output : Returns true on success, false on failure.
+//-----------------------------------------------------------------------------
+bool URLButton::IsUseCaptureMouseEnabled( void )
+{
+ return _buttonFlags.IsFlagSet( USE_CAPTURE_MOUSE );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set armed state.
+//-----------------------------------------------------------------------------
+void URLButton::SetArmed(bool state)
+{
+ if ( _buttonFlags.IsFlagSet( ARMED ) != state )
+ {
+ _buttonFlags.SetFlag( ARMED, state );
+ RecalculateDepressedState();
+ InvalidateLayout(false);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check armed state
+//-----------------------------------------------------------------------------
+bool URLButton::IsArmed()
+{
+ return _buttonFlags.IsFlagSet( ARMED );
+}
+
+
+KeyValues *URLButton::GetActionMessage()
+{
+ return _actionMessage->MakeCopy();
+}
+
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Activate a button click.
+//-----------------------------------------------------------------------------
+void URLButton::DoClick()
+{
+ SetSelected(true);
+ FireActionSignal();
+ SetSelected(false);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check selected state
+//-----------------------------------------------------------------------------
+bool URLButton::IsSelected()
+{
+ return _buttonFlags.IsFlagSet( SELECTED );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Check depressed state
+//-----------------------------------------------------------------------------
+bool URLButton::IsDepressed()
+{
+ return _buttonFlags.IsFlagSet( DEPRESSED );
+}
+
+
+//-----------------------------------------------------------------------------
+// Drawing focus box?
+//-----------------------------------------------------------------------------
+bool URLButton::IsDrawingFocusBox()
+{
+ return _buttonFlags.IsFlagSet( DRAW_FOCUS_BOX );
+}
+
+void URLButton::DrawFocusBox( bool bEnable )
+{
+ _buttonFlags.SetFlag( DRAW_FOCUS_BOX, bEnable );
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Paint button on screen
+//-----------------------------------------------------------------------------
+void URLButton::Paint(void)
+{
+ BaseClass::Paint();
+
+ int x, y;
+ int controlWidth, controlHeight, textWidth, textHeight;
+ GetSize(controlWidth, controlHeight);
+ GetContentSize(textWidth, textHeight);
+ x = textWidth;
+ y = controlHeight - 4;
+
+ surface()->DrawSetColor(GetButtonFgColor());
+ surface()->DrawLine(0, y, x, y);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Perform graphical layout of button.
+//-----------------------------------------------------------------------------
+void URLButton::PerformLayout()
+{
+ // set our color
+ SetFgColor(GetButtonFgColor());
+ SetBgColor(GetButtonBgColor());
+
+ BaseClass::PerformLayout();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get button foreground color
+// Output : Color
+//-----------------------------------------------------------------------------
+Color URLButton::GetButtonFgColor()
+{
+ return _defaultFgColor;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get button background color
+//-----------------------------------------------------------------------------
+Color URLButton::GetButtonBgColor()
+{
+ return _defaultBgColor;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Called when key focus is received
+//-----------------------------------------------------------------------------
+void URLButton::OnSetFocus()
+{
+ InvalidateLayout(false);
+ BaseClass::OnSetFocus();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Respond when focus is killed
+//-----------------------------------------------------------------------------
+void URLButton::OnKillFocus()
+{
+ InvalidateLayout(false);
+ BaseClass::OnKillFocus();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::ApplySchemeSettings(IScheme *pScheme)
+{
+ BaseClass::ApplySchemeSettings(pScheme);
+
+ _defaultFgColor = GetSchemeColor("Button.TextColor", Color(255, 255, 255, 255), pScheme);
+ _defaultBgColor = GetSchemeColor("Button.BgColor", Color(0, 0, 0, 255), pScheme);
+
+ InvalidateLayout();
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Set button to be mouse clickable or not.
+//-----------------------------------------------------------------------------
+void URLButton::SetMouseClickEnabled(MouseCode code,bool state)
+{
+ if(state)
+ {
+ //set bit to 1
+ _mouseClickMask|=1<<((int)(code+1));
+ }
+ else
+ {
+ //set bit to 0
+ _mouseClickMask&=~(1<<((int)(code+1)));
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets the command to send when the button is pressed
+//-----------------------------------------------------------------------------
+void URLButton::SetCommand( const char *command )
+{
+ SetCommand(new KeyValues("Command", "command", command));
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: sets the message to send when the button is pressed
+//-----------------------------------------------------------------------------
+void URLButton::SetCommand( KeyValues *message )
+{
+ // delete the old message
+ if (_actionMessage)
+ {
+ _actionMessage->deleteThis();
+ }
+
+ _actionMessage = message;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Peeks at the message to send when button is pressed
+// Input : -
+// Output : KeyValues
+//-----------------------------------------------------------------------------
+KeyValues *URLButton::GetCommand()
+{
+ return _actionMessage;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Message targets that the button has been pressed
+//-----------------------------------------------------------------------------
+void URLButton::FireActionSignal()
+{
+ // message-based action signal
+ if (_actionMessage)
+ {
+ // see if it's a url
+ if (!stricmp(_actionMessage->GetName(), "command")
+ && !strnicmp(_actionMessage->GetString("command", ""), "url ", strlen("url "))
+ && strstr(_actionMessage->GetString("command", ""), "://"))
+ {
+ // it's a command to launch a url, run it
+ system()->ShellExecute("open", _actionMessage->GetString("command", " ") + 4);
+ }
+ PostActionSignal(_actionMessage->MakeCopy());
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: gets info about the button
+//-----------------------------------------------------------------------------
+bool URLButton::RequestInfo(KeyValues *outputData)
+{
+ if (!stricmp(outputData->GetName(), "GetState"))
+ {
+ outputData->SetInt("state", IsSelected());
+ return true;
+ }
+ else if ( !stricmp( outputData->GetName(), "GetCommand" ))
+ {
+ if ( _actionMessage )
+ {
+ outputData->SetString( "command", _actionMessage->GetString( "command", "" ) );
+ }
+ else
+ {
+ outputData->SetString( "command", "" );
+ }
+ return true;
+ }
+
+
+ return BaseClass::RequestInfo(outputData);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Get control settings for editing
+//-----------------------------------------------------------------------------
+void URLButton::GetSettings( KeyValues *outResourceData )
+{
+ BaseClass::GetSettings(outResourceData);
+
+ if (_actionMessage)
+ {
+ outResourceData->SetString("command", _actionMessage->GetString("command", ""));
+ }
+ outResourceData->SetInt("default", _buttonFlags.IsFlagSet( DEFAULT_BUTTON ) );
+ if ( m_bSelectionStateSaved )
+ {
+ outResourceData->SetInt( "selected", IsSelected() );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::ApplySettings( KeyValues *inResourceData )
+{
+ BaseClass::ApplySettings(inResourceData);
+
+ const char *cmd = inResourceData->GetString("command", "");
+ if (*cmd)
+ {
+ // add in the command
+ SetCommand(cmd);
+ }
+
+ // saved selection state
+ int iSelected = inResourceData->GetInt( "selected", -1 );
+ if ( iSelected != -1 )
+ {
+ SetSelected( iSelected != 0 );
+ m_bSelectionStateSaved = true;
+ }
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Describes editing details
+//-----------------------------------------------------------------------------
+const char *URLButton::GetDescription( void )
+{
+ static char buf[1024];
+ Q_snprintf(buf, sizeof(buf), "%s, string command, int default", BaseClass::GetDescription());
+ return buf;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::OnSetState(int state)
+{
+ SetSelected((bool)state);
+ Repaint();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::OnCursorEntered()
+{
+ if (IsEnabled())
+ {
+ SetArmed(true);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::OnCursorExited()
+{
+ if ( !_buttonFlags.IsFlagSet( BUTTON_KEY_DOWN ) )
+ {
+ SetArmed(false);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::OnMousePressed(MouseCode code)
+{
+ if (!IsEnabled())
+ return;
+
+ if (_activationType == ACTIVATE_ONPRESSED)
+ {
+ if ( IsKeyBoardInputEnabled() )
+ {
+ RequestFocus();
+ }
+ DoClick();
+ return;
+ }
+
+
+ if (IsUseCaptureMouseEnabled() && _activationType == ACTIVATE_ONPRESSEDANDRELEASED)
+ {
+ {
+ if ( IsKeyBoardInputEnabled() )
+ {
+ RequestFocus();
+ }
+ SetSelected(true);
+ Repaint();
+ }
+
+ // lock mouse input to going to this button
+ input()->SetMouseCapture(GetVPanel());
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::OnMouseDoublePressed(MouseCode code)
+{
+ OnMousePressed(code);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::OnMouseReleased(MouseCode code)
+{
+ // ensure mouse capture gets released
+ if (IsUseCaptureMouseEnabled())
+ {
+ input()->SetMouseCapture(NULL);
+ }
+
+ if (_activationType == ACTIVATE_ONPRESSED)
+ return;
+
+
+ if (!IsSelected() && _activationType == ACTIVATE_ONPRESSEDANDRELEASED)
+ return;
+
+ // it has to be both enabled and (mouse over the button or using a key) to fire
+ if ( IsEnabled() && ( GetVPanel() == input()->GetMouseOver() || _buttonFlags.IsFlagSet( BUTTON_KEY_DOWN ) ) )
+ {
+ DoClick();
+ }
+ else
+ {
+ SetSelected(false);
+ }
+
+ // make sure the button gets unselected
+ Repaint();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::OnKeyCodePressed(KeyCode code)
+{
+ if (code == KEY_SPACE || code == KEY_ENTER)
+ {
+ SetArmed(true);
+ _buttonFlags.SetFlag( BUTTON_KEY_DOWN );
+ OnMousePressed(MOUSE_LEFT);
+ if (IsUseCaptureMouseEnabled()) // undo the mouse capture since its a fake mouse click!
+ {
+ input()->SetMouseCapture(NULL);
+ }
+ }
+ else
+ {
+ _buttonFlags.ClearFlag( BUTTON_KEY_DOWN );
+ BaseClass::OnKeyCodePressed(code);
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void URLButton::OnKeyCodeReleased(KeyCode code)
+{
+ if (_buttonFlags.IsFlagSet( BUTTON_KEY_DOWN ) && (code == KEY_SPACE || code == KEY_ENTER))
+ {
+ SetArmed(true);
+ OnMouseReleased(MOUSE_LEFT);
+ }
+ else
+ {
+ BaseClass::OnKeyCodeReleased(code);
+ }
+ _buttonFlags.ClearFlag( BUTTON_KEY_DOWN );
+ SetArmed(false);
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Size the object to its button and text. - only works from in ApplySchemeSettings or PerformLayout()
+//-----------------------------------------------------------------------------
+void URLButton::SizeToContents()
+{
+ int wide, tall;
+ GetContentSize(wide, tall);
+ SetSize(wide + Label::Content, tall + Label::Content);
+}
+