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Diffstat (limited to 'gameui/TextEntryBox.h')
| -rw-r--r-- | gameui/TextEntryBox.h | 46 |
1 files changed, 46 insertions, 0 deletions
diff --git a/gameui/TextEntryBox.h b/gameui/TextEntryBox.h new file mode 100644 index 0000000..71626e0 --- /dev/null +++ b/gameui/TextEntryBox.h @@ -0,0 +1,46 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +// Author: Matthew D. Campbell ([email protected]), 2003 + +#ifndef TEXTENTRYBOX_H +#define TEXTENTRYBOX_H +#ifdef _WIN32 +#pragma once +#endif + +#include "KeyValues.h" +#include <vgui_controls/QueryBox.h> + +class CCvarTextEntry; + +//-------------------------------------------------------------------------------------------------------------- +/** + * Popup dialog with a text entry, extending the QueryBox, which extends the MessageBox + */ +class CTextEntryBox : public vgui::QueryBox +{ +public: + CTextEntryBox(const char *title, const char *labelText, const char *entryText, bool isCvar, vgui::Panel *parent = NULL); + + virtual ~CTextEntryBox(); + + virtual void PerformLayout(); ///< Layout override to position the label and text entry + virtual void ShowWindow(vgui::Frame *pFrameOver); ///< Show window override to give focus to text entry + +private: + typedef vgui::QueryBox BaseClass; + +protected: + CCvarTextEntry *m_pCvarEntry; + vgui::TextEntry *m_pEntry; + + virtual void OnKeyCodeTyped(vgui::KeyCode code); + void OnCommand( const char *command); ///< Handle button presses +}; + +#endif // CVARTEXTENTRYBOX_H |