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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef OPTIONS_SUB_HAPTICS_H
+#define OPTIONS_SUB_HAPTICS_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/PropertyPage.h>
+#include "HapticControlBox.h"
+
+
+class CCvarNegateCheckButton;
+class CKeyToggleCheckButton;
+class CCvarToggleCheckButton;
+class CCvarSlider;
+
+namespace vgui
+{
+ class Label;
+ class Panel;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Mouse Details, Part of OptionsDialog
+//-----------------------------------------------------------------------------
+class COptionsSubHaptics : public vgui::PropertyPage
+{
+ DECLARE_CLASS_SIMPLE( COptionsSubHaptics, vgui::PropertyPage );
+
+public:
+ COptionsSubHaptics(vgui::Panel *parent);
+ ~COptionsSubHaptics();
+
+ virtual void OnResetData();
+ virtual void OnApplyChanges();
+ virtual void OnCommand(const char *command);
+ virtual void UpdateVehicleEnabled(void);
+
+protected:
+ virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
+
+private:
+ MESSAGE_FUNC_PTR( OnControlModified, "ControlModified", panel );
+ MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
+ MESSAGE_FUNC_PTR( OnCheckButtonChecked, "CheckButtonChecked", panel )
+ {
+ OnControlModified( panel );
+ }
+
+ vgui::Label *m_pForceMasterPreLabel;
+ CCvarSlider *m_pForceMasterSlider;
+
+ vgui::Label *m_pForceRecoilPreLabel;
+ CCvarSlider *m_pForceRecoilSlider;
+
+
+ vgui::Label *m_pForceDamagePreLabel;
+ CCvarSlider *m_pForceDamageSlider;
+
+ vgui::Label *m_pForceMovementPreLabel;
+ CCvarSlider *m_pForceMovementSlider;
+
+
+
+ //Player
+ vgui::Label *m_pPlayerBoxPreLabel;
+ vgui::Label *m_pPlayerBoxScalePreLabel;
+ CCvarSlider * m_pPlayerBoxScale;
+ ControlBoxVisual* m_pPlayerBoxVisual;
+ vgui::Label *m_pPlayerBoxStiffnessPreLabel;
+ CCvarSlider *m_pPlayerBoxStiffnessSlider;
+ vgui::Label *m_pPlayerBoxTurnPreLabel;
+ CCvarSlider *m_pPlayerBoxTurnSlider;
+ vgui::Label *m_pPlayerBoxAimPreLabel;
+ CCvarSlider *m_pPlayerBoxAimSlider;
+
+ //Vehicle
+ vgui::Label *m_pVehicleBoxPreLabel;
+ vgui::Label *m_pVehicleBoxScalePreLabel;
+ CCvarSlider * m_pVehicleBoxScale;
+ ControlBoxVisual* m_pVehicleBoxVisual;
+ vgui::Label *m_pVehicleBoxStiffnessPreLabel;
+ CCvarSlider * m_pVehicleBoxStiffnessSlider;
+ vgui::Label *m_pVehicleBoxTurnPreLabel;
+ CCvarSlider *m_pVehicleBoxTurnSlider;
+ vgui::Label *m_pVehicleBoxAimPreLabel;
+ CCvarSlider *m_pVehicleBoxAimSlider;
+
+ //Control Box Stuff
+};
+
+
+
+#endif // OPTIONS_SUB_MOUSE_H \ No newline at end of file