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Diffstat (limited to 'gameui/MultiplayerAdvancedDialog.h')
| -rw-r--r-- | gameui/MultiplayerAdvancedDialog.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/gameui/MultiplayerAdvancedDialog.h b/gameui/MultiplayerAdvancedDialog.h new file mode 100644 index 0000000..7465173 --- /dev/null +++ b/gameui/MultiplayerAdvancedDialog.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef MULTIPLAYERADVANCEDDIALOG_H +#define MULTIPLAYERADVANCEDDIALOG_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Frame.h> +#include "scriptobject.h" +#include <vgui/KeyCode.h> + +class CPanelListPanel; + +//----------------------------------------------------------------------------- +// Purpose: Displays a game-specific list of options +//----------------------------------------------------------------------------- +class CMultiplayerAdvancedDialog : public vgui::Frame +{ + DECLARE_CLASS_SIMPLE( CMultiplayerAdvancedDialog, vgui::Frame ); + +public: + CMultiplayerAdvancedDialog(vgui::Panel *parent); + ~CMultiplayerAdvancedDialog(); + + virtual void Activate(); + +private: + + void CreateControls(); + void DestroyControls(); + void GatherCurrentValues(); + void SaveValues(); + + CInfoDescription *m_pDescription; + + mpcontrol_t *m_pList; + + CPanelListPanel *m_pListPanel; + + virtual void OnCommand( const char *command ); + virtual void OnClose(); + virtual void OnKeyCodeTyped(vgui::KeyCode code); +}; + + +#endif // MULTIPLAYERADVANCEDDIALOG_H |