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diff --git a/gameui/MultiplayerAdvancedDialog.h b/gameui/MultiplayerAdvancedDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef MULTIPLAYERADVANCEDDIALOG_H
+#define MULTIPLAYERADVANCEDDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Frame.h>
+#include "scriptobject.h"
+#include <vgui/KeyCode.h>
+
+class CPanelListPanel;
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays a game-specific list of options
+//-----------------------------------------------------------------------------
+class CMultiplayerAdvancedDialog : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CMultiplayerAdvancedDialog, vgui::Frame );
+
+public:
+ CMultiplayerAdvancedDialog(vgui::Panel *parent);
+ ~CMultiplayerAdvancedDialog();
+
+ virtual void Activate();
+
+private:
+
+ void CreateControls();
+ void DestroyControls();
+ void GatherCurrentValues();
+ void SaveValues();
+
+ CInfoDescription *m_pDescription;
+
+ mpcontrol_t *m_pList;
+
+ CPanelListPanel *m_pListPanel;
+
+ virtual void OnCommand( const char *command );
+ virtual void OnClose();
+ virtual void OnKeyCodeTyped(vgui::KeyCode code);
+};
+
+
+#endif // MULTIPLAYERADVANCEDDIALOG_H