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-rw-r--r--gameui/LoadGameDialog.h54
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diff --git a/gameui/LoadGameDialog.h b/gameui/LoadGameDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef LOADGAMEDIALOG_H
+#define LOADGAMEDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "BaseSaveGameDialog.h"
+#include "SaveGameDialog.h"
+#include "SaveGameBrowserDialog.h"
+#include "BasePanel.h"
+#include "vgui_controls/KeyRepeat.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Displays game loading options
+//-----------------------------------------------------------------------------
+class CLoadGameDialog : public CBaseSaveGameDialog
+{
+ DECLARE_CLASS_SIMPLE( CLoadGameDialog, CBaseSaveGameDialog );
+
+public:
+ CLoadGameDialog(vgui::Panel *parent);
+ ~CLoadGameDialog();
+
+ virtual void OnCommand( const char *command );
+};
+
+//
+//
+//
+
+class CLoadGameDialogXbox : public CSaveGameBrowserDialog
+{
+ DECLARE_CLASS_SIMPLE( CLoadGameDialogXbox, CSaveGameBrowserDialog );
+
+public:
+ CLoadGameDialogXbox( vgui::Panel *parent );
+ virtual void ApplySchemeSettings( vgui::IScheme *pScheme );
+ virtual void OnCommand(const char *command);
+ virtual void PerformSelectedAction( void );
+ virtual void PerformDeletion( void );
+ virtual void UpdateFooterOptions( void );
+
+private:
+ void DeleteSaveGame( const SaveGameDescription_t *pSaveDesc );
+};
+
+#endif // LOADGAMEDIALOG_H