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-rw-r--r--gameui/LoadCommentaryDialog.h63
1 files changed, 63 insertions, 0 deletions
diff --git a/gameui/LoadCommentaryDialog.h b/gameui/LoadCommentaryDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef LOADCOMMENTARYDIALOG_H
+#define LOADCOMMENTARYDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_controls/Frame.h"
+#include "filesystem.h"
+#include "utlvector.h"
+
+
+#define COMMENTARY_MAPFILENAME_MAX_LEN MAX_PATH
+#define COMMENTARY_MAPNAME_MAX_LEN 32
+#define COMMENTARY_DESCRIP_MAX_LEN 512
+#define MAX_LISTED_COMMENTARY_ITEMS 32
+
+struct CommentaryItem_t
+{
+ char szMapFileName[COMMENTARY_MAPFILENAME_MAX_LEN]; // file location of the map
+ char szMapName[COMMENTARY_MAPNAME_MAX_LEN]; // clean name of the map, eg "dod_kalt"
+ char szPrintName[COMMENTARY_MAPNAME_MAX_LEN]; // printable name "Kalt"
+ char szDescription[COMMENTARY_DESCRIP_MAX_LEN]; // track description "This map is fun, and people like it!"
+
+ //int iChannel; // TODO: multiple channels within a single map, loaded into separate commentary tracks
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Base class for save & load game dialogs
+//-----------------------------------------------------------------------------
+class CLoadCommentaryDialog : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CLoadCommentaryDialog, vgui::Frame );
+
+public:
+ CLoadCommentaryDialog( vgui::Panel *parent );
+
+protected:
+ CUtlVector<CommentaryItem_t> m_CommentaryItems;
+ vgui::PanelListPanel *m_pGameList;
+
+ virtual void OnCommand( const char *command );
+ virtual void OnKeyCodePressed( vgui::KeyCode code );
+
+ void ScanCommentaryFiles();
+ void CreateCommentaryItemList();
+ int GetSelectedItemIndex();
+ void AddCommentaryItemToList( int saveIndex );
+
+ void ParseCommentaryFile( char const *pszFileName, char const *pszShortName );
+ static int __cdecl SaveGameSortFunc( const void *lhs, const void *rhs );
+
+private:
+ MESSAGE_FUNC( OnPanelSelected, "PanelSelected" );
+};
+
+
+#endif // LOADCOMMENTARYDIALOG_H