diff options
Diffstat (limited to 'gameui/KeyToggleCheckButton.cpp')
| -rw-r--r-- | gameui/KeyToggleCheckButton.cpp | 118 |
1 files changed, 118 insertions, 0 deletions
diff --git a/gameui/KeyToggleCheckButton.cpp b/gameui/KeyToggleCheckButton.cpp new file mode 100644 index 0000000..de13117 --- /dev/null +++ b/gameui/KeyToggleCheckButton.cpp @@ -0,0 +1,118 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "KeyToggleCheckButton.h" +#include "EngineInterface.h" +#include <vgui/IVGui.h> +#include "IGameUIFuncs.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +using namespace vgui; + +CKeyToggleCheckButton::CKeyToggleCheckButton( Panel *parent, const char *panelName, const char *text, + char const *key, char const *cmdname ) + : CheckButton( parent, panelName, text ) +{ + m_pszKeyName = key ? strdup( key ) : NULL; + m_pszCmdName = cmdname ? strdup( cmdname ) : NULL; + + if (m_pszKeyName) + { + Reset(); + } + //m_bNoCommand = false; +} + +CKeyToggleCheckButton::~CKeyToggleCheckButton() +{ + free( m_pszKeyName ); + free( m_pszCmdName ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyToggleCheckButton::Paint() +{ + BaseClass::Paint(); + + if ( !m_pszKeyName ) + return; + + // Fixme, look up key state + bool isdown; + if ( gameuifuncs->IsKeyDown( m_pszKeyName, isdown ) ) + { + // if someone changed the value using the consoel + if ( m_bStartValue != isdown ) + { + SetSelected( isdown ); + m_bStartValue = isdown; + } + } +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *panel - +//----------------------------------------------------------------------------- +/* +void CKeyToggleCheckButton::SetSelected( bool state ) +{ + BaseClass::SetSelected( state ); + + if ( !m_pszCmdName || !m_pszCmdName[ 0 ] ) + return; + + if ( m_bNoCommand ) + return; + + char szCommand[ 256 ]; + + Q_snprintf( szCommand, sizeof( szCommand ), "%c%s\n", IsSelected() ? '+' : '-', + m_pszCmdName ); + + engine->pfnClientCmd( szCommand ); +}*/ + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyToggleCheckButton::Reset() +{ + gameuifuncs->IsKeyDown( m_pszKeyName, m_bStartValue ); + if ( IsSelected() != m_bStartValue) + { + SetSelected( m_bStartValue ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CKeyToggleCheckButton::ApplyChanges() +{ + if ( !m_pszCmdName || !m_pszCmdName[ 0 ] ) + return; + + char szCommand[ 256 ]; + + Q_snprintf( szCommand, sizeof( szCommand ), "%c%s\n", IsSelected() ? '+' : '-', + m_pszCmdName ); + + engine->ClientCmd_Unrestricted( szCommand ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CKeyToggleCheckButton::HasBeenModified() +{ + return IsSelected() != m_bStartValue; +}
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