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Diffstat (limited to 'gameui/CvarNegateCheckButton.h')
| -rw-r--r-- | gameui/CvarNegateCheckButton.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/gameui/CvarNegateCheckButton.h b/gameui/CvarNegateCheckButton.h new file mode 100644 index 0000000..9eb1d94 --- /dev/null +++ b/gameui/CvarNegateCheckButton.h @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef CVARNEGATECHECKBUTTON_H +#define CVARNEGATECHECKBUTTON_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/CheckButton.h> + +class CCvarNegateCheckButton : public vgui::CheckButton +{ + DECLARE_CLASS_SIMPLE( CCvarNegateCheckButton, vgui::CheckButton ); + +public: + CCvarNegateCheckButton( vgui::Panel *parent, const char *panelName, const char *text, + char const *cvarname ); + ~CCvarNegateCheckButton(); + + virtual void SetSelected( bool state ); + virtual void Paint(); + + void Reset(); + void ApplyChanges(); + bool HasBeenModified(); + +private: + MESSAGE_FUNC( OnButtonChecked, "CheckButtonChecked" ); + + char *m_pszCvarName; + bool m_bStartState; +}; + +#endif // CVARNEGATECHECKBUTTON_H |