summaryrefslogtreecommitdiff
path: root/gameui/CreateMultiplayerGameGameplayPage.h
diff options
context:
space:
mode:
Diffstat (limited to 'gameui/CreateMultiplayerGameGameplayPage.h')
-rw-r--r--gameui/CreateMultiplayerGameGameplayPage.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/gameui/CreateMultiplayerGameGameplayPage.h b/gameui/CreateMultiplayerGameGameplayPage.h
new file mode 100644
index 0000000..e0cc788
--- /dev/null
+++ b/gameui/CreateMultiplayerGameGameplayPage.h
@@ -0,0 +1,48 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CREATEMULTIPLAYERGAMEGAMEPLAYPAGE_H
+#define CREATEMULTIPLAYERGAMEGAMEPLAYPAGE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/PropertyPage.h>
+
+class CPanelListPanel;
+class CDescription;
+class mpcontrol_t;
+
+//-----------------------------------------------------------------------------
+// Purpose: server options page of the create game server dialog
+//-----------------------------------------------------------------------------
+class CCreateMultiplayerGameGameplayPage : public vgui::PropertyPage
+{
+public:
+ CCreateMultiplayerGameGameplayPage(vgui::Panel *parent, const char *name);
+ ~CCreateMultiplayerGameGameplayPage();
+
+ // returns currently entered information about the server
+ int GetMaxPlayers();
+ const char *GetPassword();
+ const char *GetHostName();
+
+protected:
+ virtual void OnApplyChanges();
+
+private:
+ const char *GetValue(const char *cvarName, const char *defaultValue);
+ void LoadGameOptionsList();
+ void GatherCurrentValues();
+
+ CDescription *m_pDescription;
+ mpcontrol_t *m_pList;
+ CPanelListPanel *m_pOptionsList;
+};
+
+
+#endif // CREATEMULTIPLAYERGAMEGAMEPLAYPAGE_H