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-rw-r--r--gameui/CDKeyEntryDialog.h58
1 files changed, 58 insertions, 0 deletions
diff --git a/gameui/CDKeyEntryDialog.h b/gameui/CDKeyEntryDialog.h
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+++ b/gameui/CDKeyEntryDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef CDKEYENTRYDIALOG_H
+#define CDKEYENTRYDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_controls/Frame.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CCDKeyEntryDialog : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CCDKeyEntryDialog, vgui::Frame );
+
+public:
+ CCDKeyEntryDialog(vgui::Panel *parent, bool inConnect = false);
+ ~CCDKeyEntryDialog();
+
+ virtual void Activate();
+
+ static bool IsValidWeakCDKeyInRegistry();
+
+private:
+ enum { MAX_CDKEY_ERRORS = 5 };
+
+ virtual void OnCommand(const char *command);
+ virtual void OnClose();
+ virtual void OnThink();
+
+ MESSAGE_FUNC_PTR( OnTextChanged, "TextChanged", panel );
+ bool IsEnteredKeyValid();
+
+ vgui::Button *m_pOK;
+ vgui::Button *m_pQuitGame;
+ vgui::TextEntry *m_pEntry1;
+ vgui::TextEntry *m_pEntry2;
+ vgui::TextEntry *m_pEntry3;
+ vgui::TextEntry *m_pEntry4;
+ vgui::TextEntry *m_pEntry5;
+
+ vgui::DHANDLE<vgui::MessageBox> m_hErrorBox;
+
+ bool m_bEnteredValidCDKey;
+
+ bool m_bInConnect;
+ int m_iErrCount;
+};
+
+
+#endif // CDKEYENTRYDIALOG_H