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-rw-r--r--gameui/BaseSaveGameDialog.h81
1 files changed, 81 insertions, 0 deletions
diff --git a/gameui/BaseSaveGameDialog.h b/gameui/BaseSaveGameDialog.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef BASESAVEGAMEDIALOG_H
+#define BASESAVEGAMEDIALOG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "vgui_controls/Frame.h"
+#include "vgui/MouseCode.h"
+#include "KeyValues.h"
+#include "utlvector.h"
+
+
+#define SAVEGAME_MAPNAME_LEN 32
+#define SAVEGAME_COMMENT_LEN 80
+#define SAVEGAME_ELAPSED_LEN 32
+
+namespace vgui
+{
+ class Button;
+};
+
+
+struct SaveGameDescription_t
+{
+ char szShortName[64];
+ char szFileName[128];
+ char szMapName[SAVEGAME_MAPNAME_LEN];
+ char szComment[SAVEGAME_COMMENT_LEN];
+ char szType[64];
+ char szElapsedTime[SAVEGAME_ELAPSED_LEN];
+ char szFileTime[32];
+ unsigned int iTimestamp;
+ unsigned int iSize;
+};
+
+
+int SaveReadNameAndComment( FileHandle_t f, OUT_Z_CAP(nameSize) char *name, int nameSize, OUT_Z_CAP(commentSize) char *comment, int commentSize );
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Base class for save & load game dialogs
+//-----------------------------------------------------------------------------
+class CBaseSaveGameDialog : public vgui::Frame
+{
+ DECLARE_CLASS_SIMPLE( CBaseSaveGameDialog, vgui::Frame );
+
+public:
+ CBaseSaveGameDialog( vgui::Panel *parent, const char *name );
+ static int __cdecl SaveGameSortFunc( const void *lhs, const void *rhs );
+
+protected:
+ CUtlVector<SaveGameDescription_t> m_SaveGames;
+ vgui::PanelListPanel *m_pGameList;
+
+ virtual void OnScanningSaveGames() {}
+
+ void DeleteSaveGame( const char *fileName );
+ void ScanSavedGames();
+ void CreateSavedGamesList();
+ int GetSelectedItemSaveIndex();
+ void AddSaveGameItemToList( int saveIndex );
+
+ bool ParseSaveData( char const *pszFileName, char const *pszShortName, SaveGameDescription_t &save );
+
+ void OnKeyCodeTyped( vgui::KeyCode code );
+ void OnKeyCodePressed( vgui::KeyCode code );
+
+private:
+ MESSAGE_FUNC( OnPanelSelected, "PanelSelected" );
+
+ vgui::Button *m_pLoadButton;
+};
+
+
+#endif // BASESAVEGAMEDIALOG_H