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Diffstat (limited to 'gameui/BackgroundMenuButton.h')
| -rw-r--r-- | gameui/BackgroundMenuButton.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/gameui/BackgroundMenuButton.h b/gameui/BackgroundMenuButton.h new file mode 100644 index 0000000..c4886a2 --- /dev/null +++ b/gameui/BackgroundMenuButton.h @@ -0,0 +1,39 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef BACKGROUNDMENUBUTTON_H +#define BACKGROUNDMENUBUTTON_H +#ifdef _WIN32 +#pragma once +#endif + +#include <vgui_controls/Button.h> + +//----------------------------------------------------------------------------- +// Purpose: Baseclass for the left and right ingame menus that lay on the background +//----------------------------------------------------------------------------- +class CBackgroundMenuButton : public vgui::Button +{ +public: + CBackgroundMenuButton(vgui::Panel *parent, const char *name); + ~CBackgroundMenuButton(); + + virtual void OnCommand(const char *command); + +protected: + vgui::Menu *RecursiveLoadGameMenu(KeyValues *datafile); + vgui::Menu *m_pMenu; + + virtual void ApplySchemeSettings(vgui::IScheme *pScheme); + +private: + vgui::IImage *m_pImage, *m_pMouseOverImage; + typedef vgui::Button BaseClass; +}; + + +#endif // BACKGROUNDMENUBUTTON_H
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