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-rw-r--r--gameui/BackgroundMenuButton.h39
1 files changed, 39 insertions, 0 deletions
diff --git a/gameui/BackgroundMenuButton.h b/gameui/BackgroundMenuButton.h
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+++ b/gameui/BackgroundMenuButton.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef BACKGROUNDMENUBUTTON_H
+#define BACKGROUNDMENUBUTTON_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include <vgui_controls/Button.h>
+
+//-----------------------------------------------------------------------------
+// Purpose: Baseclass for the left and right ingame menus that lay on the background
+//-----------------------------------------------------------------------------
+class CBackgroundMenuButton : public vgui::Button
+{
+public:
+ CBackgroundMenuButton(vgui::Panel *parent, const char *name);
+ ~CBackgroundMenuButton();
+
+ virtual void OnCommand(const char *command);
+
+protected:
+ vgui::Menu *RecursiveLoadGameMenu(KeyValues *datafile);
+ vgui::Menu *m_pMenu;
+
+ virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
+
+private:
+ vgui::IImage *m_pImage, *m_pMouseOverImage;
+ typedef vgui::Button BaseClass;
+};
+
+
+#endif // BACKGROUNDMENUBUTTON_H \ No newline at end of file