diff options
Diffstat (limited to 'gameui/BackgroundMenuButton.cpp')
| -rw-r--r-- | gameui/BackgroundMenuButton.cpp | 72 |
1 files changed, 72 insertions, 0 deletions
diff --git a/gameui/BackgroundMenuButton.cpp b/gameui/BackgroundMenuButton.cpp new file mode 100644 index 0000000..f67f487 --- /dev/null +++ b/gameui/BackgroundMenuButton.cpp @@ -0,0 +1,72 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "BackgroundMenuButton.h" + +#include <KeyValues.h> +#include <vgui/IImage.h> +#include <vgui/IScheme.h> +#include <vgui_controls/Menu.h> +#include <vgui_controls/MenuItem.h> + +// memdbgon must be the last include file in a .cpp file!!! +#include <tier0/memdbgon.h> + +using namespace vgui; + +//----------------------------------------------------------------------------- +// Purpose: Constructor +//----------------------------------------------------------------------------- +CBackgroundMenuButton::CBackgroundMenuButton(vgui::Panel *parent, const char *name) : BaseClass(parent, name, "") +{ + m_pImage = NULL; + m_pMouseOverImage = NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Destructor +//----------------------------------------------------------------------------- +CBackgroundMenuButton::~CBackgroundMenuButton() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CBackgroundMenuButton::OnCommand(const char *command) +{ + BaseClass::OnCommand(command); +} + +//----------------------------------------------------------------------------- +// Purpose: Makes the button transparent +//----------------------------------------------------------------------------- +void CBackgroundMenuButton::ApplySchemeSettings(IScheme *pScheme) +{ + BaseClass::ApplySchemeSettings(pScheme); + + // hack some colors in + SetFgColor(Color(255, 255, 255, 255)); + SetBgColor(Color(0, 0, 0, 0)); + SetDefaultColor(Color(255, 255, 255, 255), Color(0, 0, 0, 0)); + SetArmedColor(Color(255, 255, 0, 255), Color(0, 0, 0, 0)); + SetDepressedColor(Color(255, 255, 0, 255), Color(0, 0, 0, 0)); + SetContentAlignment(Label::a_west); + SetBorder(NULL); + SetDefaultBorder(NULL); + SetDepressedBorder(NULL); + SetKeyFocusBorder(NULL); + SetTextInset(0, 0); + SetAlpha(0); + + /* + // sounds disabled for this button (since it's so big now) + SetArmedSound("UI/buttonrollover.wav"); + SetDepressedSound("UI/buttonclick.wav"); + SetReleasedSound("UI/buttonclickrelease.wav"); + */ +} |