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Diffstat (limited to 'game/shared/weapon_proficiency.h')
| -rw-r--r-- | game/shared/weapon_proficiency.h | 32 |
1 files changed, 32 insertions, 0 deletions
diff --git a/game/shared/weapon_proficiency.h b/game/shared/weapon_proficiency.h new file mode 100644 index 0000000..6532b79 --- /dev/null +++ b/game/shared/weapon_proficiency.h @@ -0,0 +1,32 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef WEAPON_PROFICIENCY_H +#define WEAPON_PROFICIENCY_H + +#if defined( _WIN32 ) +#pragma once +#endif + +struct WeaponProficiencyInfo_t +{ + float spreadscale; + float bias; +}; + +enum WeaponProficiency_t +{ + WEAPON_PROFICIENCY_POOR = 0, + WEAPON_PROFICIENCY_AVERAGE, + WEAPON_PROFICIENCY_GOOD, + WEAPON_PROFICIENCY_VERY_GOOD, + WEAPON_PROFICIENCY_PERFECT, +}; + +const char *GetWeaponProficiencyName( WeaponProficiency_t proficiency ); + + +#endif // WEAPON_PROFICIENCY_H |