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Diffstat (limited to 'game/shared/vphysicsupdateai.h')
| -rw-r--r-- | game/shared/vphysicsupdateai.h | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/game/shared/vphysicsupdateai.h b/game/shared/vphysicsupdateai.h new file mode 100644 index 0000000..02ce7e1 --- /dev/null +++ b/game/shared/vphysicsupdateai.h @@ -0,0 +1,24 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef VPHYSICSUPDATEAI_H +#define VPHYSICSUPDATEAI_H +#ifdef _WIN32 +#pragma once +#endif + + +// this is used to temporarily allow the vphysics shadow object to update the entity's position +// for entities that typically ignore those updates. +struct vphysicsupdateai_t +{ + float startUpdateTime; + float stopUpdateTime; + float savedShadowControllerMaxSpeed; +}; + + +#endif // VPHYSICSUPDATEAI_H |