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Diffstat (limited to 'game/shared/vehicle_choreo_generic_shared.h')
| -rw-r--r-- | game/shared/vehicle_choreo_generic_shared.h | 45 |
1 files changed, 45 insertions, 0 deletions
diff --git a/game/shared/vehicle_choreo_generic_shared.h b/game/shared/vehicle_choreo_generic_shared.h new file mode 100644 index 0000000..8d6c1e1 --- /dev/null +++ b/game/shared/vehicle_choreo_generic_shared.h @@ -0,0 +1,45 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//=============================================================================// + +#ifndef VEHICLE_CHOREO_GENERIC_SHARED_H +#define VEHICLE_CHOREO_GENERIC_SHARED_H + +#if defined( _WIN32 ) +#pragma once +#endif + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +struct vehicleview_t +{ + DECLARE_CLASS_NOBASE( vehicleview_t ); + DECLARE_EMBEDDED_NETWORKVAR(); + +#ifndef CLIENT_DLL + DECLARE_DATADESC(); +#endif + + CNetworkVar( bool, bClampEyeAngles ); // Perform eye Z clamping + + CNetworkVar( float, flPitchCurveZero ); // Pitch values below this are clamped to zero. + CNetworkVar( float, flPitchCurveLinear ); // Pitch values above this are mapped directly. + // Spline in between. + CNetworkVar( float, flRollCurveZero ); // Pitch values below this are clamped to zero. + CNetworkVar( float, flRollCurveLinear ); // Roll values above this are mapped directly. + // Spline in between. + CNetworkVar( float, flFOV ); // FOV when in the vehicle. + + CNetworkVar( float, flYawMin ); + CNetworkVar( float, flYawMax ); + + CNetworkVar( float, flPitchMin ); + CNetworkVar( float, flPitchMax ); +}; + + +#endif // VEHICLE_CHOREO_GENERIC_SHARED_H |