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Diffstat (limited to 'game/shared/tfc/tfc_shareddefs.cpp')
-rw-r--r--game/shared/tfc/tfc_shareddefs.cpp436
1 files changed, 436 insertions, 0 deletions
diff --git a/game/shared/tfc/tfc_shareddefs.cpp b/game/shared/tfc/tfc_shareddefs.cpp
new file mode 100644
index 0000000..3ca5460
--- /dev/null
+++ b/game/shared/tfc/tfc_shareddefs.cpp
@@ -0,0 +1,436 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#include "cbase.h"
+#include "tfc_shareddefs.h"
+
+
+const char *g_AmmoTypeNames[] =
+{
+ "DUMMY AMMO",
+ TFC_AMMO_SHELLS_NAME,
+ TFC_AMMO_NAILS_NAME,
+ TFC_AMMO_ROCKETS_NAME,
+ TFC_AMMO_CELLS_NAME,
+ TFC_AMMO_MEDIKIT_NAME,
+ TFC_AMMO_DETPACK_NAME,
+ TFC_AMMO_GRENADES1_NAME,
+ TFC_AMMO_GRENADES2_NAME
+};
+
+
+int g_nMaxGrenades[NUM_GRENADE_TYPES] =
+{
+ 0, // GR_TYPE_NONE
+ 4, // GR_TYPE_NORMAL
+ 3, // GR_TYPE_CONCUSSION
+ 2, // GR_TYPE_NAIL
+ 2, // GR_TYPE_MIRV
+ 2, // GR_TYPE_NAPALM
+ 2, // GR_TYPE_GAS
+ 4, // GR_TYPE_EMP
+ 3, // GR_TYPE_CALTROP
+};
+
+
+CTFCPlayerClassInfo g_TFCPlayerClassInfo[PC_LASTCLASS];
+
+
+// Note: this could go in a script, but it's not much trouble to have it all here.
+class CClassInfoInitializer
+{
+public:
+
+ CClassInfoInitializer()
+ {
+ memset( &g_TFCPlayerClassInfo, 0xFE, sizeof( g_TFCPlayerClassInfo ) );
+
+ // PC_UNDEFINED.
+ CTFCPlayerClassInfo *pInfo = &g_TFCPlayerClassInfo[PC_UNDEFINED];
+ pInfo->m_pClassName = "undefined";
+ pInfo->m_pModelName = "models/player/civilian.mdl";
+ pInfo->m_flMaxSpeed = 1;
+ memset( pInfo->m_MaxAmmo, 0, sizeof( pInfo->m_MaxAmmo ) );
+
+ // PC_SCOUT.
+ pInfo = &g_TFCPlayerClassInfo[PC_SCOUT];
+ pInfo->m_pClassName = "scout";
+ pInfo->m_pModelName = "models/player/scout.mdl";
+ pInfo->m_flMaxSpeed = 400;
+ pInfo->m_iMaxHealth = 75;
+
+ pInfo->m_iInitArmor = 25;
+ pInfo->m_iMaxArmor = 50;
+
+ pInfo->m_flInitArmorType = 0.3;
+ pInfo->m_flMaxArmorType = 0.3;
+ pInfo->m_nArmorClasses = 3;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_CALTROP;
+ pInfo->m_iGrenadeType2 = GR_TYPE_CONCUSSION;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 25;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 100;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 50;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 3;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 200;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 100;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+ // PC_SNIPER.
+ pInfo = &g_TFCPlayerClassInfo[PC_SNIPER];
+ pInfo->m_pClassName = "sniper";
+ pInfo->m_pModelName = "models/player/sniper.mdl";
+ pInfo->m_flMaxSpeed = 300;
+ pInfo->m_iMaxHealth = 90;
+
+ pInfo->m_iInitArmor = 25;
+ pInfo->m_iMaxArmor = 50;
+
+ pInfo->m_flInitArmorType = 0.3;
+ pInfo->m_flMaxArmorType = 0.3;
+ pInfo->m_nArmorClasses = 3;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
+ pInfo->m_iGrenadeType2 = GR_TYPE_NONE;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 60;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 0;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+ // PC_SOLDIER.
+ pInfo = &g_TFCPlayerClassInfo[PC_SOLDIER];
+ pInfo->m_pClassName = "soldier";
+ pInfo->m_pModelName = "models/player/soldier.mdl";
+ pInfo->m_flMaxSpeed = 240;
+ pInfo->m_iMaxHealth = 100;
+
+ pInfo->m_iInitArmor = 100;
+ pInfo->m_iMaxArmor = 200;
+
+ pInfo->m_flInitArmorType = 0.8;
+ pInfo->m_flMaxArmorType = 0.8;
+ pInfo->m_nArmorClasses = 31;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
+ pInfo->m_iGrenadeType2 = GR_TYPE_NAIL;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 50;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 10;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 1;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 100;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+
+ // PC_DEMOMAN.
+ pInfo = &g_TFCPlayerClassInfo[PC_DEMOMAN];
+ pInfo->m_pClassName = "demoman";
+ pInfo->m_pModelName = "models/player/demo.mdl";
+ pInfo->m_flMaxSpeed = 280;
+ pInfo->m_iMaxHealth = 90;
+
+ pInfo->m_iInitArmor = 50;
+ pInfo->m_iMaxArmor = 120;
+
+ pInfo->m_flInitArmorType = 0.6;
+ pInfo->m_flMaxArmorType = 0.6;
+ pInfo->m_nArmorClasses = 31;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
+ pInfo->m_iGrenadeType2 = GR_TYPE_MIRV;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 30;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 20;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+
+ // PC_MEDIC.
+ pInfo = &g_TFCPlayerClassInfo[PC_MEDIC];
+ pInfo->m_pClassName = "medic";
+ pInfo->m_pModelName = "models/player/medic.mdl";
+ pInfo->m_flMaxSpeed = 320;
+ pInfo->m_iMaxHealth = 90;
+
+ pInfo->m_iInitArmor = 50;
+ pInfo->m_iMaxArmor = 100;
+
+ pInfo->m_flInitArmorType = 0.3;
+ pInfo->m_flMaxArmorType = 0.6;
+ pInfo->m_nArmorClasses = 11;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
+ pInfo->m_iGrenadeType2 = GR_TYPE_CONCUSSION;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 50;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 50;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 75;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 150;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+
+ // PC_HWGUY.
+ pInfo = &g_TFCPlayerClassInfo[PC_HWGUY];
+ pInfo->m_pClassName = "hwguy";
+ pInfo->m_pModelName = "models/player/hvyweapon.mdl";
+ pInfo->m_flMaxSpeed = 230;
+ pInfo->m_iMaxHealth = 100;
+
+ pInfo->m_iInitArmor = 150;
+ pInfo->m_iMaxArmor = 300;
+
+ pInfo->m_flInitArmorType = 0.8;
+ pInfo->m_flMaxArmorType = 0.8;
+ pInfo->m_nArmorClasses = 31;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
+ pInfo->m_iGrenadeType2 = GR_TYPE_MIRV;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 200;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 30;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 1;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 200;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 200;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 25;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+
+ // PC_PYRO.
+ pInfo = &g_TFCPlayerClassInfo[PC_PYRO];
+ pInfo->m_pClassName = "pyro";
+ pInfo->m_pModelName = "models/player/pyro.mdl";
+ pInfo->m_flMaxSpeed = 300;
+ pInfo->m_iMaxHealth = 100;
+
+ pInfo->m_iInitArmor = 50;
+ pInfo->m_iMaxArmor = 150;
+
+ pInfo->m_flInitArmorType = 0.6;
+ pInfo->m_flMaxArmorType = 0.6;
+ pInfo->m_nArmorClasses = 27;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
+ pInfo->m_iGrenadeType2 = GR_TYPE_NAPALM;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 20;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 5;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 120;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 4;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 40;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 20;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 200;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+
+ // PC_SPY.
+ pInfo = &g_TFCPlayerClassInfo[PC_SPY];
+ pInfo->m_pClassName = "spy";
+ pInfo->m_pModelName = "models/player/spy.mdl";
+ pInfo->m_flMaxSpeed = 300;
+ pInfo->m_iMaxHealth = 90;
+
+ pInfo->m_iInitArmor = 25;
+ pInfo->m_iMaxArmor = 100;
+
+ pInfo->m_flInitArmorType = 0.6;
+ pInfo->m_flMaxArmorType = 0.6;
+ pInfo->m_nArmorClasses = 27;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
+ pInfo->m_iGrenadeType2 = GR_TYPE_GAS;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 40;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 50;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 10;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 40;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 100;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 15;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 30;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+
+ // PC_ENGINEER.
+ pInfo = &g_TFCPlayerClassInfo[PC_ENGINEER];
+ pInfo->m_pClassName = "engineer";
+ pInfo->m_pModelName = "models/player/engineer.mdl";
+ pInfo->m_flMaxSpeed = 300;
+ pInfo->m_iMaxHealth = 80;
+
+ pInfo->m_iInitArmor = 25;
+ pInfo->m_iMaxArmor = 50;
+
+ pInfo->m_flInitArmorType = 0.3;
+ pInfo->m_flMaxArmorType = 0.6;
+ pInfo->m_nArmorClasses = 31;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NORMAL;
+ pInfo->m_iGrenadeType2 = GR_TYPE_EMP;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 20;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 25;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 100;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 2;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 2;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 50;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 30;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 200;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+
+
+ // PC_CIVILIAN.
+ pInfo = &g_TFCPlayerClassInfo[PC_CIVILIAN];
+ pInfo->m_pClassName = "civilian";
+ pInfo->m_pModelName = "models/player/civilian.mdl";
+ pInfo->m_flMaxSpeed = 240;
+ pInfo->m_iMaxHealth = 50;
+
+ pInfo->m_iInitArmor = 0;
+ pInfo->m_iMaxArmor = 0;
+
+ pInfo->m_flInitArmorType = 0;
+ pInfo->m_flMaxArmorType = 0;
+ pInfo->m_nArmorClasses = 0;
+ pInfo->m_iInitArmorClass = 0;
+
+ pInfo->m_iGrenadeType1 = GR_TYPE_NONE;
+ pInfo->m_iGrenadeType2 = GR_TYPE_NONE;
+
+ pInfo->m_InitAmmo[TFC_AMMO_SHELLS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_NAILS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_ROCKETS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_CELLS] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES1] = 0;
+ pInfo->m_InitAmmo[TFC_AMMO_GRENADES2] = 0;
+
+ pInfo->m_MaxAmmo[TFC_AMMO_SHELLS] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_NAILS] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_ROCKETS] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_CELLS] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_MEDIKIT] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_DETPACK] = 0;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES1] = 4;
+ pInfo->m_MaxAmmo[TFC_AMMO_GRENADES2] = 4;
+ }
+
+} g_ClassInfoInitializer;
+
+
+
+
+const CTFCPlayerClassInfo* GetTFCClassInfo( int iClass )
+{
+ Assert( iClass >= 0 && iClass < PC_LASTCLASS );
+ return &g_TFCPlayerClassInfo[iClass];
+}
+