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-rw-r--r--game/shared/tf2/weapon_shield.h83
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diff --git a/game/shared/tf2/weapon_shield.h b/game/shared/tf2/weapon_shield.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WEAPON_SHIELD_H
+#define WEAPON_SHIELD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+//#include "tf_player.h"
+#include "basetfcombatweapon_shared.h"
+#include "tf_shieldshared.h"
+
+
+#if defined( CLIENT_DLL )
+#define CWeaponShield C_WeaponShield
+#define CShield C_Shield
+#endif
+
+class CShield;
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CWeaponShield : public CBaseTFCombatWeapon
+{
+ DECLARE_CLASS( CWeaponShield, CBaseTFCombatWeapon );
+
+public:
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponShield();
+
+ virtual void UpdateOnRemove( void );
+
+ // Firing
+ virtual void ItemPostFrame( void );
+ virtual float GetFireRate( void );
+ virtual float GetDamage( float flDistance, int iLocation );
+
+ virtual bool Deploy( void );
+ virtual bool Holster( CBaseCombatWeapon *pSwitchingTo = NULL );
+ virtual void WeaponIdle( void );
+ virtual bool VisibleInWeaponSelection( void ) { return false; }
+
+ // All predicted weapons need to implement and return true
+ virtual bool IsPredicted( void ) const
+ {
+ return true;
+ }
+
+#if defined( CLIENT_DLL )
+ virtual bool ShouldPredict( void )
+ {
+ if ( GetOwner() == C_BasePlayer::GetLocalPlayer() )
+ return true;
+
+ return BaseClass::ShouldPredict();
+ }
+#endif
+
+private:
+ CWeaponShield( const CWeaponShield & );
+
+ // Lock the projected shield
+ void SetShieldPositionLocked( bool bLocked );
+
+ // Input
+ void PrimaryAttack( void );
+
+private:
+ // Data
+ CNetworkVar( CHandle<CShield>, m_hDeployedShield );
+ bool m_bShieldPositionLocked;
+ bool m_bIsDeployed;
+};
+
+#endif // WEAPON_SHIELD_H