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-rw-r--r--game/shared/tf2/weapon_objectselection.h69
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diff --git a/game/shared/tf2/weapon_objectselection.h b/game/shared/tf2/weapon_objectselection.h
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+++ b/game/shared/tf2/weapon_objectselection.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef WEAPON_OBJECTSELECTION_H
+#define WEAPON_OBJECTSELECTION_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#if defined( CLIENT_DLL )
+#define CWeaponObjectSelection C_WeaponObjectSelection
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: This is a 'weapon' that's used to put objects into the client's weapon selection
+//-----------------------------------------------------------------------------
+class CWeaponObjectSelection : public CBaseTFCombatWeapon
+{
+ DECLARE_CLASS( CWeaponObjectSelection, CBaseTFCombatWeapon );
+public:
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CWeaponObjectSelection();
+
+#if defined( CLIENT_DLL )
+ virtual void PreDataUpdate( DataUpdateType_t updateType );
+ virtual void PostDataUpdate( DataUpdateType_t updateType );
+ virtual void OnDataChanged( DataUpdateType_t updateType );
+#endif
+
+ // Overridden to handle objects
+ virtual bool CanDeploy( void );
+ virtual bool HasAmmo( void );
+ virtual int GetSubType( void );
+ virtual int GetSlot( void ) const;
+ virtual int GetPosition( void ) const;
+ virtual const char *GetPrintName( void ) const;
+
+#ifdef CLIENT_DLL
+ virtual CHudTexture const *GetSpriteActive( void ) const;
+ virtual CHudTexture const *GetSpriteInactive( void ) const;
+#endif
+
+ // Set this selection's object type
+ void SetType( int iType );
+ void SetupObjectSelectionSprite( void );
+
+ virtual bool SupportsTwoHanded( void ) { return true; };
+
+protected:
+ CNetworkVar( int, m_iObjectType );
+ int m_iOldObjectType;
+
+#ifdef CLIENT_DLL
+ CHudTexture *m_pSelectionTexture;
+ bool m_bNeedSpriteSetup;
+ vgui::HFont m_hNumberFont;
+#endif
+
+private:
+ CWeaponObjectSelection( const CWeaponObjectSelection & );
+};
+
+#endif // WEAPON_OBJECTSELECTION_H