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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_RECONVARS_H
+#define TF_RECONVARS_H
+#pragma once
+
+
+#include "techtree.h"
+
+
+// Jetpack vars for each tech level.
+class CReconJetpackLevel
+{
+public:
+ float m_RechargeRate; // How fast the jetpack recharges.
+ float m_DepleteRate; // How fast the jetpack depletes.
+ float m_NegSnap; // When the jetpack is fully depleted, it snaps to this so the pilot sputters.
+ float m_MaxVerticalVel; // Fastest you can go upwards.
+ float m_AccelRate; // How fast it accelerates.
+};
+
+
+extern CReconJetpackLevel g_ReconJetpackLevels[MAX_TF_TECHLEVELS];
+
+
+#endif // TF_RECONVARS_H