diff options
Diffstat (limited to 'game/shared/tf2/tf_obj_driver_machinegun_shared.h')
| -rw-r--r-- | game/shared/tf2/tf_obj_driver_machinegun_shared.h | 62 |
1 files changed, 62 insertions, 0 deletions
diff --git a/game/shared/tf2/tf_obj_driver_machinegun_shared.h b/game/shared/tf2/tf_obj_driver_machinegun_shared.h new file mode 100644 index 0000000..436d421 --- /dev/null +++ b/game/shared/tf2/tf_obj_driver_machinegun_shared.h @@ -0,0 +1,62 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Vehicle mounted machinegun that the driver controls +// +//=============================================================================// + +#ifndef TF_OBJ_DRIVER_MACHINEGUN_H +#define TF_OBJ_DRIVER_MACHINEGUN_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_obj_basedrivergun_shared.h" + +#if defined( CLIENT_DLL ) +#define CObjectDriverMachinegun C_ObjectDriverMachinegun +#endif + +// ------------------------------------------------------------------------ // +// Mounted machinegun +// ------------------------------------------------------------------------ // +class CObjectDriverMachinegun : public CBaseObjectDriverGun +{ +DECLARE_CLASS( CObjectDriverMachinegun, CBaseObjectDriverGun ); + +public: + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CObjectDriverMachinegun(); + + virtual void Spawn(); + virtual void Precache(); + + // Firing + virtual bool CanFireNow( void ); + virtual void Fire( CBaseTFPlayer *pDriver ); + + // Turning + virtual Vector GetFireOrigin( void ); + virtual void SetTargetAngles( const QAngle &vecAngles ); + +#if defined( CLIENT_DLL ) + void GetBoneControllers( float controllers[MAXSTUDIOBONECTRLS] ); + virtual void DrawHudElements( void ); +#endif + + // Ammo + void RechargeThink( void ); + +private: + float m_flNextAttack; + int m_nBarrelAttachment; + int m_nAmmoType; + CNetworkVar( int, m_nAmmoCount ); + int m_nMaxAmmoCount; + +private: + CObjectDriverMachinegun( const CObjectDriverMachinegun & ); // not defined, not accessible +}; + +#endif // TF_OBJ_DRIVER_MACHINEGUN_H |