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path: root/game/shared/tf2/tf_obj_baseupgrade_shared.cpp
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Diffstat (limited to 'game/shared/tf2/tf_obj_baseupgrade_shared.cpp')
-rw-r--r--game/shared/tf2/tf_obj_baseupgrade_shared.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/game/shared/tf2/tf_obj_baseupgrade_shared.cpp b/game/shared/tf2/tf_obj_baseupgrade_shared.cpp
new file mode 100644
index 0000000..9f0f30f
--- /dev/null
+++ b/game/shared/tf2/tf_obj_baseupgrade_shared.cpp
@@ -0,0 +1,58 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Base class for object upgrading objects
+//
+//=============================================================================//
+#include "cbase.h"
+#include "baseobject_shared.h"
+#include "tf_obj_baseupgrade_shared.h"
+
+IMPLEMENT_NETWORKCLASS_ALIASED( BaseObjectUpgrade, DT_BaseObjectUpgrade )
+
+BEGIN_NETWORK_TABLE( CBaseObjectUpgrade, DT_BaseObjectUpgrade )
+END_NETWORK_TABLE()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CBaseObjectUpgrade::CBaseObjectUpgrade()
+{
+#if !defined( CLIENT_DLL )
+ UseClientSideAnimation();
+#endif
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CBaseObjectUpgrade::Spawn()
+{
+ BaseClass::Spawn();
+
+#if !defined( CLIENT_DLL )
+ m_fObjectFlags |= OF_DONT_PREVENT_BUILD_NEAR_OBJ | OF_ALLOW_REPEAT_PLACEMENT |
+ OF_DOESNT_NEED_POWER | OF_MUST_BE_BUILT_ON_ATTACHMENT;
+
+ // Prevent anyone shooting / emping / buffing me
+ SetSolid( SOLID_NONE );
+#endif
+}
+
+
+//-----------------------------------------------------------------------------
+// Purpose: Prevent Team Damage
+//-----------------------------------------------------------------------------
+int CBaseObjectUpgrade::OnTakeDamage( const CTakeDamageInfo &info )
+{
+#if !defined( CLIENT_DLL )
+ // Check teams
+ if ( info.GetDamageType() & DMG_BLAST )
+ {
+ return 0;
+ }
+
+ return BaseClass::OnTakeDamage( info );
+#else
+ return 0;
+#endif
+} \ No newline at end of file