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Diffstat (limited to 'game/shared/tf2/tf_gamemovement_recon.h')
| -rw-r--r-- | game/shared/tf2/tf_gamemovement_recon.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/game/shared/tf2/tf_gamemovement_recon.h b/game/shared/tf2/tf_gamemovement_recon.h new file mode 100644 index 0000000..f6cb953 --- /dev/null +++ b/game/shared/tf2/tf_gamemovement_recon.h @@ -0,0 +1,73 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Auto Repair +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TF_GAMEMOVEMENT_RECON_H +#define TF_GAMEMOVEMENT_RECON_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_gamemovement.h" +#include "tfclassdata_shared.h" + +class CTFMoveData; + +//============================================================================= +// +// Recon Game Movement Class +// +class CTFGameMovementRecon : public CTFGameMovement +{ + + DECLARE_CLASS( CTFGameMovementRecon, CTFGameMovement ); + +public: + + CTFGameMovementRecon(); + + // Interface Implementation +// virtual void ProcessMovement( CTFMoveData *pTFMoveData ); + virtual void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData ); + virtual const Vector &GetPlayerMins( bool bDucked ) const; + virtual const Vector &GetPlayerMaxs( bool bDucked ) const; + virtual const Vector &GetPlayerViewOffset( bool bDucked ) const; + + // Purpose: + virtual void AirMove(); + +protected: + virtual void PostPlayerMove( void ); + + void UpdateTimers( void ); + + // Purpose: Check the jump button to make various jumps + bool CheckJumpButton(); + + // Check various jump types + bool CheckWaterJump(); + bool CheckWallJump(CTFMoveData *pTFMove); + bool CheckBackJump( bool bWasInAir ); + bool CheckStrafeJump( bool bWasInAir ); + bool CheckForwardJump( bool bWasInAir ); + + // Resets the impact time + void ResetWallImpact(CTFMoveData *pTFMove); + + // Implement this if you want to know when the player collides during OnPlayerMove + virtual void OnTryPlayerMoveCollision( trace_t &tr ); + + PlayerClassReconData_t *m_pReconData; + Vector m_vStandMins; + Vector m_vStandMaxs; + Vector m_vStandViewOffset; + Vector m_vDuckMins; + Vector m_vDuckMaxs; + Vector m_vDuckViewOffset; + bool m_bPerformingAirMove; +}; + +#endif // TF_GAMEMOVEMENT_RECON_H |