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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Auto Repair
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_GAMEMOVEMENT_PYRO_H
+#define TF_GAMEMOVEMENT_PYRO_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_gamemovement.h"
+#include "tfclassdata_shared.h"
+
+class CTFMoveData;
+
+//=============================================================================
+//
+// Pyro Game Movement Class
+//
+class CTFGameMovementPyro : public CTFGameMovement
+{
+
+ DECLARE_CLASS( CTFGameMovementPyro, CTFGameMovement );
+
+public:
+
+ CTFGameMovementPyro();
+
+ // Interface Implementation
+// virtual void ProcessMovement( CTFMoveData *pTFMoveData );
+ virtual void ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData );
+ virtual const Vector &GetPlayerMins( bool bDucked ) const;
+ virtual const Vector &GetPlayerMaxs( bool bDucked ) const;
+ virtual const Vector &GetPlayerViewOffset( bool bDucked ) const;
+
+protected:
+
+ PlayerClassPyroData_t *m_pPyroData;
+ Vector m_vStandMins;
+ Vector m_vStandMaxs;
+ Vector m_vStandViewOffset;
+ Vector m_vDuckMins;
+ Vector m_vDuckMaxs;
+ Vector m_vDuckViewOffset;
+};
+
+#endif // TF_GAMEMOVEMENT_PYRO_H \ No newline at end of file