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-rw-r--r--game/shared/tf2/tf_gamemovement_medic.cpp62
1 files changed, 62 insertions, 0 deletions
diff --git a/game/shared/tf2/tf_gamemovement_medic.cpp b/game/shared/tf2/tf_gamemovement_medic.cpp
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+++ b/game/shared/tf2/tf_gamemovement_medic.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Auto Repair
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "tf_gamemovement_medic.h"
+#include "tf_movedata.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFGameMovementMedic::CTFGameMovementMedic()
+{
+ m_pMedicData = NULL;
+
+ m_vStandMins = MEDICCLASS_HULL_STAND_MIN;
+ m_vStandMaxs = MEDICCLASS_HULL_STAND_MAX;
+ m_vStandViewOffset = MEDICCLASS_VIEWOFFSET_STAND;
+
+ m_vDuckMins = MEDICCLASS_HULL_DUCK_MIN;
+ m_vDuckMaxs = MEDICCLASS_HULL_DUCK_MAX;
+ m_vDuckViewOffset = MEDICCLASS_VIEWOFFSET_DUCK;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFGameMovementMedic::ProcessClassMovement( CBaseTFPlayer *pPlayer, CTFMoveData *pTFMoveData )
+{
+ // Get the class specific data from the TFMoveData structure
+ Assert( PlayerClassMedicData_t::PLAYERCLASS_ID == pTFMoveData->m_nClassID );
+ m_pMedicData = &pTFMoveData->MedicData();
+
+ // to test pass it through!!
+ BaseClass::ProcessMovement( (CBasePlayer *)pPlayer, static_cast<CMoveData*>( pTFMoveData ) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const Vector &CTFGameMovementMedic::GetPlayerMins( bool bDucked ) const
+{
+ return bDucked ? m_vDuckMins : m_vStandMins;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const Vector &CTFGameMovementMedic::GetPlayerMaxs( bool bDucked ) const
+{
+ return bDucked ? m_vDuckMaxs : m_vStandMaxs;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+const Vector &CTFGameMovementMedic::GetPlayerViewOffset( bool bDucked ) const
+{
+ return bDucked ? m_vDuckViewOffset : m_vStandViewOffset;
+}