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-rw-r--r--game/shared/tf2/plasmaprojectile_shared.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/game/shared/tf2/plasmaprojectile_shared.h b/game/shared/tf2/plasmaprojectile_shared.h
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+++ b/game/shared/tf2/plasmaprojectile_shared.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef PLASMAPROJECTILE_SHARED_H
+#define PLASMAPROJECTILE_SHARED_H
+
+#ifndef _WIN32
+#pragma once
+#endif
+
+#include "predictable_entity.h"
+#include "server_class.h"
+#include "client_class.h"
+#include "mathlib/vector.h"
+
+class CPlasmaProjectileShared
+{
+public:
+ DECLARE_PREDICTABLE();
+ DECLARE_NETWORKCLASS_NOBASE();
+ DECLARE_CLASS_NOBASE( CPlasmaProjectileShared );
+ DECLARE_EMBEDDED_NETWORKVAR();
+
+public:
+ void Init( const Vector &vecStart, const Vector &vecDir, float flSpawnSpeed );
+ float GetSpawnTime() const { return m_flSpawnTime; }
+ void SetSpawnTime( float flSpawnTime );
+ void SetDeathTime( float flDeathTime );
+ float GetDeathTime() const { return m_flDeathTime; }
+
+ void ComputePosition( float flTime, Vector *pNewPosition, Vector *pNewVelocity, QAngle *pNewAngles, QAngle *pNewAngVelocity );
+
+ const Vector &TracerDir() { return m_vTracerDir.Get(); }
+
+private:
+ CNetworkVector( m_vTracerDir );
+ CNetworkVector( m_vecSpawnPosition );
+ CNetworkVar( float, m_flSpawnTime );
+ CNetworkVar( float, m_flSpawnSpeed );
+ CNetworkVar( float, m_flDeathTime );
+};
+
+
+#endif // PLASMAPROJECTILE_SHARED_H