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-rw-r--r--game/shared/tf2/grenade_rocket.h60
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diff --git a/game/shared/tf2/grenade_rocket.h b/game/shared/tf2/grenade_rocket.h
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+++ b/game/shared/tf2/grenade_rocket.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADE_ROCKET_H
+#define GRENADE_ROCKET_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#define ROCKET_VELOCITY 1000
+
+//====================================================================================
+// Purpose: ROCKET LAUNCHER SENTRYGUN'S ROCKETS
+//====================================================================================
+class CGrenadeRocket : public CBaseAnimating
+{
+ DECLARE_CLASS( CGrenadeRocket, CBaseAnimating );
+public:
+
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+ CGrenadeRocket();
+
+ void Spawn( void );
+ void Precache( void );
+ void MissileTouch( CBaseEntity *pOther );
+ void LockOnto( CBaseEntity *pTarget );
+ void FollowThink( void );
+
+ // Damage accessors.
+ virtual float GetDamage(void)
+ {
+ return m_flDamage;
+ }
+
+ virtual void SetDamage(float flDamage)
+ {
+ m_flDamage = flDamage;
+ }
+
+ virtual int GetDamageType() const
+ {
+ return DMG_BLAST;
+ }
+
+ static CGrenadeRocket *CGrenadeRocket::Create( const Vector &vecOrigin, const Vector &vecAngles, edict_t *pentOwner, CBaseEntity *pRealOwner );
+
+public:
+ EHANDLE m_hLockTarget;
+ EHANDLE m_hOwner;
+ EHANDLE m_pRealOwner;
+ float m_flDamage;
+};
+
+#endif // GRENADE_ROCKET_H