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Diffstat (limited to 'game/shared/tf2/grenade_emp.h')
| -rw-r--r-- | game/shared/tf2/grenade_emp.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/game/shared/tf2/grenade_emp.h b/game/shared/tf2/grenade_emp.h new file mode 100644 index 0000000..3ee68a4 --- /dev/null +++ b/game/shared/tf2/grenade_emp.h @@ -0,0 +1,82 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef GRENADE_EMP_H +#define GRENADE_EMP_H +#ifdef _WIN32 +#pragma once +#endif + +class CSprite; + +#include "grenade_base_empable.h" + +#if defined( CLIENT_DLL ) + +#define CGrenadeEMP C_GrenadeEMP + +#endif + +//----------------------------------------------------------------------------- +// Purpose: EMP grenade +//----------------------------------------------------------------------------- +class CGrenadeEMP : public CBaseEMPableGrenade +{ + DECLARE_CLASS( CGrenadeEMP, CBaseEMPableGrenade ); +public: + CGrenadeEMP(); + + DECLARE_PREDICTABLE(); + DECLARE_NETWORKCLASS(); + + virtual void Spawn( void ); + virtual void Precache( void ); + virtual void UpdateOnRemove( void ); + virtual void Explode( trace_t *pTrace, int bitsDamageType ); + virtual void BounceTouch( CBaseEntity *pOther ); + virtual void BounceSound( void ); + virtual float GetShakeAmplitude( void ); + virtual int GetDamageType() const { return DMG_BLAST; } + + void ApplyRadiusEMPEffect( CBaseEntity *pOwner, const Vector& vecCenter ); + + static CGrenadeEMP *CGrenadeEMP::Create( const Vector &vecOrigin, const Vector &vecAngles, CBasePlayer *pOwner ); + + // A derived class should return true here so that weapon sounds, etc, can + // apply the proper filter + virtual bool IsPredicted( void ) const + { + return true; + } + +#if defined( CLIENT_DLL ) + virtual bool ShouldPredict( void ) + { + if ( GetThrower() && + GetThrower() == C_BasePlayer::GetLocalPlayer() ) + return true; + + return BaseClass::ShouldPredict(); + } + + virtual void OnDataChanged( DataUpdateType_t updateType ); + virtual void ClientThink( void ); + + TimedEvent m_ParticleEvent; + + virtual int DrawModel( int flags ); + +#endif + +private: + CNetworkHandle( CSprite, m_hLiveSprite ); + +private: + CGrenadeEMP( const CGrenadeEMP & ); +}; + +#endif // GRENADE_EMP_H |