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-rw-r--r--game/shared/tf2/grenade_base_empable.h50
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diff --git a/game/shared/tf2/grenade_base_empable.h b/game/shared/tf2/grenade_base_empable.h
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+++ b/game/shared/tf2/grenade_base_empable.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef GRENADE_BASE_EMPABLE_H
+#define GRENADE_BASE_EMPABLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basegrenade_shared.h"
+
+#if defined( CLIENT_DLL )
+#define CBaseEMPableGrenade C_BaseEMPableGrenade
+#endif
+
+//-----------------------------------------------------------------------------
+// Purpose: EMP grenade
+//-----------------------------------------------------------------------------
+class CBaseEMPableGrenade : public CBaseGrenade
+{
+ DECLARE_CLASS( CBaseEMPableGrenade, CBaseGrenade );
+public:
+ DECLARE_PREDICTABLE();
+ DECLARE_NETWORKCLASS();
+
+#if !defined( CLIENT_DLL )
+ DECLARE_DATADESC();
+#endif
+
+ CBaseEMPableGrenade();
+
+ virtual bool CanTakeEMPDamage( void ) { return true; }
+ virtual bool TakeEMPDamage( float duration );
+
+ void FizzleThink( void );
+
+private:
+ CNetworkVar( float, m_flFizzleDuration );
+
+private:
+ CBaseEMPableGrenade( const CBaseEMPableGrenade & ); // not defined, not accessible
+
+};
+
+
+#endif // GRENADE_BASE_EMPABLE_H