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Diffstat (limited to 'game/shared/tf/tf_weapon_rocketpack.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_rocketpack.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_rocketpack.h b/game/shared/tf/tf_weapon_rocketpack.h new file mode 100644 index 0000000..88992bb --- /dev/null +++ b/game/shared/tf/tf_weapon_rocketpack.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +//============================================================================= + +#ifndef TF_WEAPON_ROCKETPACK_H +#define TF_WEAPON_ROCKETPACK_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_melee.h" +#include "tf_shareddefs.h" +#include "tf_viewmodel.h" + +#ifdef CLIENT_DLL +#define CTFRocketPack C_TFRocketPack +#endif + +class CTFRocketPack : public CTFWeaponBaseMelee +{ +public: + DECLARE_CLASS( CTFRocketPack, CTFWeaponBaseMelee ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CTFRocketPack(); + + virtual void PreCache( void ); + virtual int GetWeaponID( void ) const { return TF_WEAPON_ROCKETPACK; } + virtual void PrimaryAttack( void ); + virtual bool Deploy( void ); + virtual bool Holster( CBaseCombatWeapon *pSwitchingTo ); + +#ifdef GAME_DLL + bool CanFire( void ); +#endif // GAME_DLL + + virtual float InternalGetEffectBarRechargeTime( void ) { return 5.0; } + virtual int GetEffectBarAmmo( void ) { return TF_AMMO_GRENADES1; } + float GetProgress( void ) { return GetEffectBarProgress(); } + const char* GetEffectLabelText( void ) { return "FUEL"; } + float GetEffectMeterTime( void ); + +private: + CTFRocketPack( const CTFRocketPack & ) {} + + float m_flRefireTime; +}; +#endif // TF_WEAPON_ROCKETPACK_H |