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-rw-r--r--game/shared/tf/tf_weapon_grenade_smoke_bomb.h52
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diff --git a/game/shared/tf/tf_weapon_grenade_smoke_bomb.h b/game/shared/tf/tf_weapon_grenade_smoke_bomb.h
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+++ b/game/shared/tf/tf_weapon_grenade_smoke_bomb.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: TF Gas Grenade.
+//
+//=============================================================================//
+#ifndef TF_WEAPON_GRENADE_SMOKE_BOMB_H
+#define TF_WEAPON_GRENADE_SMOKE_BOMB_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weaponbase_grenade.h"
+#include "tf_weaponbase_grenadeproj.h"
+
+// Client specific.
+#ifdef CLIENT_DLL
+#define CTFGrenadeSmokeBomb C_TFGrenadeSmokeBomb
+#endif
+
+//=============================================================================
+//
+// TF Gas Grenade
+//
+class CTFGrenadeSmokeBomb : public CTFWeaponBaseGrenade
+{
+public:
+
+ DECLARE_CLASS( CTFGrenadeSmokeBomb, CTFWeaponBaseGrenade );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+ // DECLARE_ACTTABLE();
+
+ CTFGrenadeSmokeBomb() {}
+
+ // Unique identifier.
+ virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_SMOKE_BOMB; }
+
+ // Server specific.
+#ifdef GAME_DLL
+
+ DECLARE_DATADESC();
+
+ virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 );
+
+ virtual bool ShouldDetonate( void );
+
+#endif
+
+ CTFGrenadeSmokeBomb( const CTFGrenadeSmokeBomb & ) {}
+};
+
+#endif // TF_WEAPON_GRENADE_SMOKE_BOMB_H