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path: root/game/shared/tf/tf_weapon_grenade_normal.cpp
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-rw-r--r--game/shared/tf/tf_weapon_grenade_normal.cpp136
1 files changed, 136 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_grenade_normal.cpp b/game/shared/tf/tf_weapon_grenade_normal.cpp
new file mode 100644
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+++ b/game/shared/tf/tf_weapon_grenade_normal.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: TF Normal Grenade.
+//
+//=============================================================================//
+#include "cbase.h"
+#include "tf_weaponbase.h"
+#include "tf_gamerules.h"
+#include "npcevent.h"
+#include "engine/IEngineSound.h"
+#include "tf_weapon_grenade_normal.h"
+
+// Server specific.
+#ifdef GAME_DLL
+#include "tf_player.h"
+#include "items.h"
+#include "tf_weaponbase_grenadeproj.h"
+#include "soundent.h"
+#include "KeyValues.h"
+#endif
+
+#define GRENADE_TIMER 3.0f //Seconds
+
+//=============================================================================
+//
+// TF Normal Grenade tables.
+//
+
+IMPLEMENT_NETWORKCLASS_ALIASED( TFGrenadeNormal, DT_TFGrenadeNormal )
+
+BEGIN_NETWORK_TABLE( CTFGrenadeNormal, DT_TFGrenadeNormal )
+END_NETWORK_TABLE()
+
+BEGIN_PREDICTION_DATA( CTFGrenadeNormal )
+END_PREDICTION_DATA()
+
+LINK_ENTITY_TO_CLASS( tf_weapon_grenade_normal, CTFGrenadeNormal );
+PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_normal );
+
+//IMPLEMENT_ACTTABLE( CTFGrenadeNormal );
+
+//=============================================================================
+//
+// TF Normal Grenade functions.
+//
+
+// Server specific.
+#ifdef GAME_DLL
+
+BEGIN_DATADESC( CTFGrenadeNormal )
+END_DATADESC()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFWeaponBaseGrenadeProj *CTFGrenadeNormal::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel,
+ AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags )
+{
+ CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer );
+ if ( pTFPlayer )
+ {
+ pTFPlayer->RemoveDisguise();
+ }
+
+ return CTFGrenadeNormalProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse,
+ pPlayer, GetTFWpnData(), flTime );
+}
+
+#endif
+
+//=============================================================================
+//
+// TF Normal Grenade Projectile functions (Server specific).
+//
+#ifdef GAME_DLL
+
+#define GRENADE_MODEL "models/Weapons/w_models/w_grenade_frag.mdl"
+//#define GRENADE_MODEL "models/weapons/w_grenade_normal.mdl"
+
+LINK_ENTITY_TO_CLASS( tf_weapon_grenade_normal_projectile, CTFGrenadeNormalProjectile );
+PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_normal_projectile );
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+CTFGrenadeNormalProjectile* CTFGrenadeNormalProjectile::Create( const Vector &position, const QAngle &angles,
+ const Vector &velocity, const AngularImpulse &angVelocity,
+ CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags )
+{
+ CTFGrenadeNormalProjectile *pGrenade = static_cast<CTFGrenadeNormalProjectile*>( CTFWeaponBaseGrenadeProj::Create( "tf_weapon_grenade_normal_projectile", position, angles, velocity, angVelocity, pOwner, weaponInfo, timer, iFlags ) );
+ return pGrenade;
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFGrenadeNormalProjectile::Spawn()
+{
+ SetModel( GRENADE_MODEL );
+
+ BaseClass::Spawn();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFGrenadeNormalProjectile::Precache()
+{
+ PrecacheModel( GRENADE_MODEL );
+
+ BaseClass::Precache();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFGrenadeNormalProjectile::BounceSound( void )
+{
+ EmitSound( "BaseGrenade.BounceSound" );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CTFGrenadeNormalProjectile::Detonate()
+{
+ if ( ShouldNotDetonate() )
+ {
+ RemoveGrenade();
+ return;
+ }
+
+ BaseClass::Detonate();
+}
+
+#endif