diff options
Diffstat (limited to 'game/shared/tf/tf_weapon_grenade_napalm.cpp')
| -rw-r--r-- | game/shared/tf/tf_weapon_grenade_napalm.cpp | 140 |
1 files changed, 140 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_grenade_napalm.cpp b/game/shared/tf/tf_weapon_grenade_napalm.cpp new file mode 100644 index 0000000..cada60d --- /dev/null +++ b/game/shared/tf/tf_weapon_grenade_napalm.cpp @@ -0,0 +1,140 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: TF Napalm Grenade. +// +//=============================================================================// +#include "cbase.h" +#include "tf_weaponbase.h" +#include "tf_gamerules.h" +#include "npcevent.h" +#include "engine/IEngineSound.h" +#include "tf_weapon_grenade_napalm.h" + +// Server specific. +#ifdef GAME_DLL +#include "tf_player.h" +#include "items.h" +#include "tf_weaponbase_grenadeproj.h" +#include "soundent.h" +#include "KeyValues.h" +#endif + +//============================================================================= +// +// TF Napalm Grenade tables. +// + +IMPLEMENT_NETWORKCLASS_ALIASED( TFGrenadeNapalm, DT_TFGrenadeNapalm ) + +BEGIN_NETWORK_TABLE( CTFGrenadeNapalm, DT_TFGrenadeNapalm ) +END_NETWORK_TABLE() + +BEGIN_PREDICTION_DATA( CTFGrenadeNapalm ) +END_PREDICTION_DATA() + +LINK_ENTITY_TO_CLASS( tf_weapon_grenade_napalm, CTFGrenadeNapalm ); +PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_napalm ); + +//============================================================================= +// +// TF Napalm Grenade functions. +// + +// Server specific. +#ifdef GAME_DLL + +BEGIN_DATADESC( CTFGrenadeNapalm ) +END_DATADESC() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTFWeaponBaseGrenadeProj *CTFGrenadeNapalm::EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, + AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags ) +{ + return CTFGrenadeNapalmProjectile::Create( vecSrc, vecAngles, vecVel, angImpulse, + pPlayer, GetTFWpnData(), flTime ); +} + +#endif + +//============================================================================= +// +// TF Napalm Grenade Projectile functions (Server specific). +// +#ifdef GAME_DLL + +#define GRENADE_MODEL "models/weapons/w_models/w_grenade_napalm.mdl" + +LINK_ENTITY_TO_CLASS( tf_weapon_grenade_napalm_projectile, CTFGrenadeNapalmProjectile ); +PRECACHE_WEAPON_REGISTER( tf_weapon_grenade_napalm_projectile ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTFGrenadeNapalmProjectile* CTFGrenadeNapalmProjectile::Create( const Vector &position, const QAngle &angles, + const Vector &velocity, const AngularImpulse &angVelocity, + CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags ) +{ + CTFGrenadeNapalmProjectile *pGrenade = static_cast<CTFGrenadeNapalmProjectile*>( CTFWeaponBaseGrenadeProj::Create( "tf_weapon_grenade_napalm_projectile", position, angles, velocity, angVelocity, pOwner, weaponInfo, timer, iFlags ) ); + if ( pGrenade ) + { + pGrenade->ApplyLocalAngularVelocityImpulse( angVelocity ); + } + + return pGrenade; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFGrenadeNapalmProjectile::Spawn() +{ + SetModel( GRENADE_MODEL ); + BaseClass::Spawn(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFGrenadeNapalmProjectile::Precache() +{ + PrecacheModel( GRENADE_MODEL ); + + BaseClass::Precache(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFGrenadeNapalmProjectile::BounceSound( void ) +{ + EmitSound( "Weapon_Grenade_Nail.Bounce" ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CTFGrenadeNapalmProjectile::Detonate() +{ + if ( ShouldNotDetonate() ) + { + RemoveGrenade(); + return; + } + + BaseClass::Detonate(); + +#if 0 + // Tell the bots an HE grenade has exploded + CTFPlayer *pPlayer = ToTFPlayer( GetThrower() ); + if ( pPlayer ) + { + KeyValues *pEvent = new KeyValues( "tf_weapon_grenade_detonate" ); + pEvent->SetInt( "userid", pPlayer->GetUserID() ); + gameeventmanager->FireEventServerOnly( pEvent ); + } +#endif +} + +#endif |