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Diffstat (limited to 'game/shared/tf/tf_weapon_grenade_mirv.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_grenade_mirv.h | 114 |
1 files changed, 114 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_grenade_mirv.h b/game/shared/tf/tf_weapon_grenade_mirv.h new file mode 100644 index 0000000..5ef0897 --- /dev/null +++ b/game/shared/tf/tf_weapon_grenade_mirv.h @@ -0,0 +1,114 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: TF Mirv Grenade. +// +//=============================================================================// +#ifndef TF_WEAPON_GRENADE_MIRV_H +#define TF_WEAPON_GRENADE_MIRV_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_grenade.h" +#include "tf_weaponbase_grenadeproj.h" + +// Client specific. +#ifdef CLIENT_DLL +#define CTFGrenadeMirv C_TFGrenadeMirv +#define CTFGrenadeMirv_Demoman C_TFGrenadeMirv_Demoman +#endif + +//============================================================================= +// +// TF Mirv Grenade +// +class CTFGrenadeMirv : public CTFWeaponBaseGrenade +{ +public: + + DECLARE_CLASS( CTFGrenadeMirv, CTFWeaponBaseGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + CTFGrenadeMirv() {} + + // Unique identifier. + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_MIRV; } + +// Server specific. +#ifdef GAME_DLL + + DECLARE_DATADESC(); + + virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); + +#endif + + CTFGrenadeMirv( const CTFGrenadeMirv & ) {} +}; + +// Demoman version calls different models +class CTFGrenadeMirv_Demoman : public CTFGrenadeMirv +{ +public: + DECLARE_CLASS( CTFGrenadeMirv_Demoman, CTFGrenadeMirv ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_MIRV_DEMOMAN; } +}; + +//============================================================================= +// +// TF Mirv Grenade Projectile and Bombs (Server specific.) +// +#ifdef GAME_DLL + +class CTFGrenadeMirvProjectile : public CTFWeaponBaseGrenadeProj +{ +public: + + DECLARE_CLASS( CTFGrenadeMirvProjectile, CTFWeaponBaseGrenadeProj ); + + // Unique identifier. + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_MIRV; } + + // Creation. + static CTFGrenadeMirvProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 ); + + // Overrides. + virtual void Spawn(); + virtual void Precache(); + virtual void BounceSound( void ); + virtual void Detonate(); + virtual void Explode( trace_t *pTrace, int bitsDamageType ); + void DetonateThink( void ); + + DECLARE_DATADESC(); + +private: + + bool m_bPlayedLeadIn; +}; + +class CTFGrenadeMirvBomb : public CTFWeaponBaseGrenadeProj +{ +public: + + DECLARE_CLASS( CTFGrenadeMirvBomb, CTFWeaponBaseGrenadeProj ); + + // Creation. + static CTFGrenadeMirvBomb *Create( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, float timer ); + + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_MIRVBOMB; } + + virtual void Spawn(); + virtual void Precache(); + virtual void BounceSound( void ); +}; + +#endif + +#endif // TF_WEAPON_GRENADE_MIRV_H |