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Diffstat (limited to 'game/shared/tf/tf_weapon_grenade_heal.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_grenade_heal.h | 85 |
1 files changed, 85 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_grenade_heal.h b/game/shared/tf/tf_weapon_grenade_heal.h new file mode 100644 index 0000000..4c2aa56 --- /dev/null +++ b/game/shared/tf/tf_weapon_grenade_heal.h @@ -0,0 +1,85 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: TF Heal Grenade. +// +//=============================================================================// +#ifndef TF_WEAPON_GRENADE_HEAL_H +#define TF_WEAPON_GRENADE_HEAL_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_grenade.h" +#include "tf_weaponbase_grenadeproj.h" + +// Client specific. +#ifdef CLIENT_DLL +#define CTFGrenadeHeal C_TFGrenadeHeal +#endif + +//============================================================================= +// +// TF Heal Grenade +// +class CTFGrenadeHeal : public CTFWeaponBaseGrenade +{ +public: + + DECLARE_CLASS( CTFGrenadeHeal, CTFWeaponBaseGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); + // DECLARE_ACTTABLE(); + + CTFGrenadeHeal() {} + + // Unique identifier. + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_HEAL; } + + // Server specific. +#ifdef GAME_DLL + + DECLARE_DATADESC(); + + virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); + +#endif + + CTFGrenadeHeal( const CTFGrenadeHeal & ) {} +}; + +//============================================================================= +// +// TF Heal Grenade Projectile (Server specific.) +// +#ifdef GAME_DLL + +class CTFGrenadeHealProjectile : public CTFWeaponBaseGrenadeProj +{ +public: + + DECLARE_CLASS( CTFGrenadeHealProjectile, CTFWeaponBaseGrenadeProj ); + + // Unique identifier. + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_HEAL; } + + // Creation. + static CTFGrenadeHealProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 ); + + // Overrides. + virtual void Spawn(); + virtual void Precache(); + virtual void BounceSound( void ); + virtual void Detonate(); + void DetonateThink( void ); + + DECLARE_DATADESC(); + +private: + + bool m_bPlayedLeadIn; +}; + +#endif + +#endif // TF_WEAPON_GRENADE_HEAL_H |