diff options
Diffstat (limited to 'game/shared/tf/tf_weapon_grenade_caltrop.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_grenade_caltrop.h | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_grenade_caltrop.h b/game/shared/tf/tf_weapon_grenade_caltrop.h new file mode 100644 index 0000000..f32f979 --- /dev/null +++ b/game/shared/tf/tf_weapon_grenade_caltrop.h @@ -0,0 +1,86 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: TF Caltrop Grenade. +// +//=============================================================================// +#ifndef TF_WEAPON_GRENADE_CALTROP_H +#define TF_WEAPON_GRENADE_CALTROP_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_grenade.h" +#include "tf_weaponbase_grenadeproj.h" + +// Client specific. +#ifdef CLIENT_DLL +#define CTFGrenadeCaltrop C_TFGrenadeCaltrop +#define CTFGrenadeCaltropProjectile C_TFGrenadeCaltropProjectile +#endif + +//============================================================================= +// +// TF Caltrop Grenade +// +class CTFGrenadeCaltrop : public CTFWeaponBaseGrenade +{ +public: + + DECLARE_CLASS( CTFGrenadeCaltrop, CTFWeaponBaseGrenade ); + DECLARE_NETWORKCLASS(); + DECLARE_PREDICTABLE(); +// DECLARE_ACTTABLE(); + + CTFGrenadeCaltrop() {} + + // Unique identifier. + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_CALTROP; } + +// Server specific. +#ifdef GAME_DLL + + DECLARE_DATADESC(); + + virtual CTFWeaponBaseGrenadeProj *EmitGrenade( Vector vecSrc, QAngle vecAngles, Vector vecVel, AngularImpulse angImpulse, CBasePlayer *pPlayer, float flTime, int iflags = 0 ); + +#endif + + CTFGrenadeCaltrop( const CTFGrenadeCaltrop & ) {} +}; + +//============================================================================= +// +// TF Caltrop Grenade Projectile (Server specific.) +// +class CTFGrenadeCaltropProjectile : public CTFWeaponBaseGrenadeProj +{ +public: + DECLARE_CLASS( CTFGrenadeCaltropProjectile, CTFWeaponBaseGrenadeProj ); + DECLARE_NETWORKCLASS(); + + // Unique identifier. + virtual int GetWeaponID( void ) const { return TF_WEAPON_GRENADE_CALTROP; } + +#ifdef GAME_DLL + // Creation. + static CTFGrenadeCaltropProjectile *Create( const Vector &position, const QAngle &angles, const Vector &velocity, + const AngularImpulse &angVelocity, CBaseCombatCharacter *pOwner, const CTFWeaponInfo &weaponInfo, float timer, int iFlags = 0 ); + // Overrides. + virtual void Spawn(); + virtual void Precache(); + virtual void BounceSound( void ); + virtual void Detonate(); +#endif + + virtual void Touch( CBaseEntity *pOther ); + +#ifdef CLIENT_DLL + virtual void OnDataChanged(DataUpdateType_t updateType); +#endif + +private: + + float m_flDetonateTime; +}; + +#endif // TF_WEAPON_GRENADE_CALTROP_H |