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-rw-r--r--game/shared/tf/tf_weapon_flag.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_flag.h b/game/shared/tf/tf_weapon_flag.h
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+++ b/game/shared/tf/tf_weapon_flag.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef TF_WEAPON_FLAG_H
+#define TF_WEAPON_FLAG_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weaponbase_melee.h"
+
+#ifdef CLIENT_DLL
+#define CTFFlag C_TFFlag
+#endif
+
+//=============================================================================
+//
+// Bottle class.
+//
+class CTFFlag : public CTFWeaponBaseMelee
+{
+public:
+
+ DECLARE_CLASS( CTFFlag, CTFWeaponBaseMelee );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CTFFlag();
+ virtual int GetWeaponID( void ) const { return TF_WEAPON_FLAG; }
+ virtual void SecondaryAttack();
+ bool Deploy( void );
+
+ virtual bool CanDrop( void ) { return true; }
+
+private:
+
+ CTFFlag( const CTFFlag & ) {}
+};
+
+#endif // TF_WEAPON_FLAG_H