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Diffstat (limited to 'game/shared/tf/tf_weapon_decoy.h')
| -rw-r--r-- | game/shared/tf/tf_weapon_decoy.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_decoy.h b/game/shared/tf/tf_weapon_decoy.h new file mode 100644 index 0000000..ed76677 --- /dev/null +++ b/game/shared/tf/tf_weapon_decoy.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// +//============================================================================= +#ifndef TF_WEAPON_DECOY_H +#define TF_WEAPON_DECOY_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_weaponbase_gun.h" +#include "tf_weapon_jar.h" + +// Client specific. +#ifdef CLIENT_DLL +#define CTFDecoy C_TFDecoy +#endif + +//============================================================================= +// +// Spy Decoy weapon. +// +class CTFDecoy : public CTFJar +{ +public: + DECLARE_CLASS( CTFDecoy, CTFJar ); + DECLARE_NETWORKCLASS(); + +/* +// Server specific. +#ifdef GAME_DLL + DECLARE_DATADESC(); +#endif +*/ + + CTFDecoy(); + ~CTFDecoy() {} + + virtual int GetWeaponID( void ) const { return TF_WEAPON_LIFELINE; } // TODO: Need real weapon ID + + virtual void PrimaryAttack( void ); + + virtual bool ShouldDrawCrosshair( void ) { return false; } + virtual bool HasPrimaryAmmo() { return true; } + virtual bool CanBeSelected() { return true; } + +private: + CTFDecoy( const CTFDecoy & ) {} +}; + + +#endif // TF_WEAPON_DECOY_H
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