summaryrefslogtreecommitdiff
path: root/game/shared/tf/tf_weapon_bottle.h
diff options
context:
space:
mode:
Diffstat (limited to 'game/shared/tf/tf_weapon_bottle.h')
-rw-r--r--game/shared/tf/tf_weapon_bottle.h83
1 files changed, 83 insertions, 0 deletions
diff --git a/game/shared/tf/tf_weapon_bottle.h b/game/shared/tf/tf_weapon_bottle.h
new file mode 100644
index 0000000..d9a27ab
--- /dev/null
+++ b/game/shared/tf/tf_weapon_bottle.h
@@ -0,0 +1,83 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef TF_WEAPON_BOTTLE_H
+#define TF_WEAPON_BOTTLE_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_weaponbase_melee.h"
+
+#ifdef CLIENT_DLL
+#define CTFBottle C_TFBottle
+#define CTFStickBomb C_TFStickBomb
+#endif
+
+//=============================================================================
+//
+// Bottle class.
+//
+class CTFBottle : public CTFWeaponBaseMelee
+{
+public:
+
+ DECLARE_CLASS( CTFBottle, CTFWeaponBaseMelee );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CTFBottle();
+ virtual int GetWeaponID( void ) const { return TF_WEAPON_BOTTLE; }
+
+ virtual void Smack( void );
+ virtual void WeaponReset( void );
+ virtual bool DefaultDeploy( char *szViewModel, char *szWeaponModel, int iActivity, char *szAnimExt );
+
+ virtual void SwitchBodyGroups( void );
+
+private:
+
+ CTFBottle( const CTFBottle & ) {}
+
+protected:
+
+ CNetworkVar( bool, m_bBroken );
+};
+
+//=============================================================================
+//
+// StickBomb class.
+//
+class CTFStickBomb : public CTFBottle
+{
+public:
+
+ DECLARE_CLASS( CTFStickBomb, CTFBottle );
+ DECLARE_NETWORKCLASS();
+ DECLARE_PREDICTABLE();
+
+ CTFStickBomb();
+
+ virtual void Precache( void );
+ virtual int GetWeaponID( void ) const { return TF_WEAPON_STICKBOMB; }
+ virtual void Smack( void );
+ virtual void WeaponReset( void );
+ virtual void WeaponRegenerate( void );
+ virtual void SwitchBodyGroups( void );
+ virtual const char* GetWorldModel( void ) const;
+#ifdef CLIENT_DLL
+ virtual int GetWorldModelIndex( void );
+#endif
+
+ void SetDetonated( int iVal ) { m_iDetonated = iVal; }
+ int GetDetonated( void ) { return m_iDetonated; }
+
+private:
+
+ CNetworkVar( int, m_iDetonated ); // int, not bool so we can use a recv proxy
+};
+
+#endif // TF_WEAPON_BOTTLE_H